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113412bb5b
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making prefab work
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2025-11-14 18:26:30 +01:00 |
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54fa900dff
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fix: fixme checked (uploading already)
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2025-11-05 11:51:26 +01:00 |
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b6b40837a4
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feat: prepare each mesh entt for rendering
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2025-11-05 11:50:57 +01:00 |
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d6267f7a4b
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chore: remove unnecessary logs
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2025-11-05 11:48:33 +01:00 |
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71a14af25c
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fix: correct import filename
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2025-11-05 11:48:24 +01:00 |
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339da4ef02
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fix: use correct data
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2025-11-05 11:48:08 +01:00 |
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0c4b7ed285
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feat: mesh component accept renderable
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2025-11-05 08:07:24 +01:00 |
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bdd5a16b3d
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feat: renderable interface
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2025-11-05 08:06:54 +01:00 |
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116f274228
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feat: render support for mesh
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2025-11-05 08:06:41 +01:00 |
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07108956b9
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feat: return raw pointer to texture
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2025-11-04 18:04:20 +01:00 |
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eb4b3bc78f
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fix: raw pointer used
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2025-11-04 18:04:11 +01:00 |
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8434ee8633
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feat: transparent buffer class with global binding control
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2025-11-04 18:04:02 +01:00 |
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2d10e22a99
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feat: use custom buffers
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2025-11-04 18:03:45 +01:00 |
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103fdcaa26
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feat: use custom buffers
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2025-11-04 18:03:33 +01:00 |
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9e3bc4790b
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feat: refactor wavefront to support new mesh + material system
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2025-11-04 18:03:18 +01:00 |
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4bc74d0d2c
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feat: simplify and return raw pointer
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2025-11-04 18:02:55 +01:00 |
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3cca0b5c87
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fix: correct import
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2025-11-04 18:02:38 +01:00 |
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bb4a2c926e
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feat: adapt old mesh class for further removing
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2025-11-04 18:02:33 +01:00 |
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808fad3001
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feat: delete basics
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2025-11-04 18:01:49 +01:00 |
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73da0d79f5
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feat: better buffer binding/unbinding control
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2025-11-04 18:01:42 +01:00 |
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788a302d75
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feat: new vertex impl
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2025-11-04 18:01:14 +01:00 |
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e36a599d68
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feat: abstracted Mesh class
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2025-11-04 18:00:49 +01:00 |
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9591ad403b
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feat: custom new material class
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2025-11-04 18:00:40 +01:00 |
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51ace4a800
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feat: custom dynamic array impl
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2025-11-04 18:00:34 +01:00 |
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9b26cf909b
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feat: vertex array class
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2025-10-30 18:31:48 +01:00 |
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c6d83c1b51
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feat: destructor
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2025-10-24 13:17:15 +02:00 |
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e459fea503
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feat: instance + array buffer
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2025-10-24 13:06:40 +02:00 |
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b5ea21ad43
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feat: uniform buffer configure shader
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2025-10-24 12:37:09 +02:00 |
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063b228b97
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feat: support uniform blocks
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2025-10-23 22:43:03 +02:00 |
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1440fd847c
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test: try uniform buffers
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2025-10-23 22:42:54 +02:00 |
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337da2b3b7
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feat: opengl buffer & nested uniform buffer class
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2025-10-23 22:42:41 +02:00 |
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3574634c4c
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chore: formatting
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2025-10-23 21:34:13 +02:00 |
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32873d14ae
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chore: rename transform to Transform
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2025-10-23 20:32:12 +02:00 |
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ec7ef40aea
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feat: input class for abstracting SDL_Input functions
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2025-10-23 16:35:40 +02:00 |
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7b9858cffa
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feat: move fps and deltatime calculations in core engine
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2025-10-23 16:10:22 +02:00 |
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ef498ba210
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allow add component to return added component refenrefce
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2025-10-23 15:37:06 +02:00 |
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a427fb7099
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fix: make new entity system wrapper work
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2025-10-23 15:29:04 +02:00 |
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37d35f990d
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fix: entity works
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2025-10-22 16:14:20 +02:00 |
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4798c52e51
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feat: scene + entity class
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2025-10-22 15:23:51 +02:00 |
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ea593feb8d
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feat: refactoring
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2025-10-22 14:25:02 +02:00 |
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71f1b2c6d2
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feat: event emitter
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2025-10-22 11:31:42 +02:00 |
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31fbecbb47
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feat: rename window.h to window_events.h
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2025-10-22 11:03:40 +02:00 |
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66e2531eb7
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feat: refactor and move out the renderer with entt registry + better event system
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2025-10-22 11:02:37 +02:00 |
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ce0904ebec
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feat: prepare for major update
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2025-10-22 06:46:18 +02:00 |
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ecba8247bf
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feat: rendering improvemenets
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2025-10-18 17:55:26 +02:00 |
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fa9076b834
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feat: light improvements
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2025-10-18 17:34:15 +02:00 |
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8b8ad35d01
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fix: support relative texture paths
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2025-10-18 18:53:27 +02:00 |
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86825103ee
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fix: correct dll specs + copy dlls
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2025-10-17 13:23:49 +02:00 |
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3f18601ffc
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fix: make entrypoint work on windows
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2025-10-17 12:34:33 +02:00 |
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a32222f22f
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fix: correct windows define
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2025-10-17 12:17:44 +02:00 |
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