chore: remove unnecessary logs
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@ -67,9 +67,7 @@ namespace OpenGL {
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: ArrayBuffer(usage) {}
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VertexArray::VertexArray() : m_id(0) {
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std::cout << "Vertex Array init" << std::endl;
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glGenVertexArrays(1, &m_id);
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std::cout << "m_id: " << m_id << std::endl;
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}
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VertexArray::~VertexArray() {
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@ -81,7 +79,6 @@ namespace OpenGL {
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}
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void VertexArray::Bind() {
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std::cout << "Binding VAO" << std::endl;
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assert(m_id != 0 && "Vertex Array wasn't initialized.");
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glBindVertexArray(m_id);
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