feat: custom new material class

This commit is contained in:
2025-11-04 18:00:40 +01:00
parent 51ace4a800
commit 9591ad403b

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@ -0,0 +1,64 @@
#ifndef MATERIAL_H_
#define MATERIAL_H_
#include <glm/glm.hpp>
#include <memory>
#include "engine/renderer/texture.h"
#ifndef DEFAULT_MATERIAL_NAME
#define DEFAULT_MATERIAL_NAME "__default_material"
#endif
namespace Core {
typedef std::string MaterialID;
class Material {
public:
Material(const std::string& name) : m_id(name) {}
Material() : Material(DEFAULT_MATERIAL_NAME) {}
// Material(const Material&) = default;
public:
static Material Default() {
Material material;
material.SetAmbientColor(glm::vec3(0.52f, 0.52f, 0.52f));
return material;
}
public:
inline const MaterialID GetID() const { return m_id; }
inline const glm::vec3 GetAmbientColor() const { return m_ambient; }
inline const glm::vec3 GetDiffuseColor() const { return m_diffuse; }
inline const glm::vec3 GetSpecularColor() const { return m_specular; }
inline const float GetSpecularWeight() const { return m_shininess; }
inline const bool HasDiffuseTexture() const { return m_diffuse_tex != nullptr; }
inline const Texture* GetDiffuseTexture() const { return m_diffuse_tex; }
inline const float GetOpacity() const { return m_opacity; }
inline const int GetIllumination() const { return m_illum; }
public:
inline void SetAmbientColor(glm::vec3 ambient) { m_ambient = ambient; }
inline void SetDiffuseColor(glm::vec3 diffuse) { m_diffuse = diffuse; }
inline void SetSpecularColor(glm::vec3 specular) { m_specular = specular; }
inline void SetSpecularWeight(float weight) { m_shininess = weight; }
inline void SetDiffuseTexture(Texture* texture) { m_diffuse_tex = texture; }
inline void SetOpacity(float opacity) { m_opacity = opacity; }
inline void SetIllumination(float illum) { m_illum = illum; }
private:
glm::vec3 m_ambient { 0.2f, 0.2f, 0.2f };
glm::vec3 m_diffuse { 0.8f, 0.8f, 0.8f };
glm::vec3 m_specular { 1.0f, 1.0f, 1.0f };
float m_shininess { 32.0f };
float m_opacity { 1.0f };
int m_illum { 2 };
MaterialID m_id { 0 };
Texture* m_diffuse_tex { nullptr };
}; // class Material
} // namespace Core
#endif // MATERIAL_H_