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4a9f45b6ef
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fix: correct use of specular strength and shininess + opacity
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2025-10-01 11:25:43 +02:00 |
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fdb891d860
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feat: kind of pbr lighting shader
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2025-10-01 11:25:26 +02:00 |
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5bcfb18296
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feat: force always 4 channels per texture
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2025-10-01 11:25:12 +02:00 |
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303b931fb7
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feat: opacity + shininess + illumination support
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2025-10-01 11:25:00 +02:00 |
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69dbe5ae2f
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feat: building on windows instructions
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2025-10-01 10:41:38 +02:00 |
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de6496ff81
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feat: no glew static on windows
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2025-10-01 10:41:29 +02:00 |
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807e0ce9d9
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feat: accept filesystem path
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2025-10-01 10:41:24 +02:00 |
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58e25b530b
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feat: explicit include of cmath with defines
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2025-10-01 10:41:13 +02:00 |
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39f528d7ad
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feat: dynamic glew linking on windows
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2025-10-01 10:40:59 +02:00 |
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6dc269ce13
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feat: accept filepath
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2025-10-01 10:40:50 +02:00 |
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9d5bb51463
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chore: remove unnecessary old main source file
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2025-10-01 10:05:55 +02:00 |
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c5d5536836
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feat: additional instructions for running on different platforms
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2025-10-01 10:02:20 +02:00 |
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0d147adfe5
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feat: cmake windows support
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2025-10-01 10:01:21 +02:00 |
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67ba331ba5
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Merge branch 'main' into linux
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2025-10-01 09:21:54 +02:00 |
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8f21c8d141
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feat: windows build instructions
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2025-10-01 09:13:02 +02:00 |
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9b18f8a902
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feat: cmake config (windows)
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2025-10-01 09:12:57 +02:00 |
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9dbd600c57
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feat: avoid use of glew_static (windows)
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2025-10-01 09:12:33 +02:00 |
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618bfceddb
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feat: explicit conversion to string
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2025-10-01 09:12:23 +02:00 |
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624186e4fb
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feat: use math defines (windows)
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2025-10-01 09:12:13 +02:00 |
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91c0e7b2a6
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feat: avoid use of glew_static
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2025-10-01 09:12:04 +02:00 |
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1d1d23a148
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feat: initial commit
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2025-09-30 16:12:38 +02:00 |
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