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113412bb5b
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making prefab work
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2025-11-14 18:26:30 +01:00 |
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c7b6a79270
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feat: use renderable
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2025-11-05 11:51:38 +01:00 |
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9b26cf909b
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feat: vertex array class
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2025-10-30 18:31:48 +01:00 |
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ee8e6012c8
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test: try 10.000 cubes to render
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2025-10-24 11:16:32 +02:00 |
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32873d14ae
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chore: rename transform to Transform
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2025-10-23 20:32:12 +02:00 |
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ec7ef40aea
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feat: input class for abstracting SDL_Input functions
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2025-10-23 16:35:40 +02:00 |
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7b9858cffa
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feat: move fps and deltatime calculations in core engine
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2025-10-23 16:10:22 +02:00 |
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ef498ba210
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allow add component to return added component refenrefce
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2025-10-23 15:37:06 +02:00 |
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a427fb7099
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fix: make new entity system wrapper work
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2025-10-23 15:29:04 +02:00 |
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37d35f990d
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fix: entity works
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2025-10-22 16:14:20 +02:00 |
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4798c52e51
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feat: scene + entity class
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2025-10-22 15:23:51 +02:00 |
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ea593feb8d
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feat: refactoring
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2025-10-22 14:25:02 +02:00 |
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66e2531eb7
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feat: refactor and move out the renderer with entt registry + better event system
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2025-10-22 11:02:37 +02:00 |
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ce0904ebec
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feat: prepare for major update
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2025-10-22 06:46:18 +02:00 |
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ecba8247bf
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feat: rendering improvemenets
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2025-10-18 17:55:26 +02:00 |
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fa9076b834
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feat: light improvements
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2025-10-18 17:34:15 +02:00 |
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8b8ad35d01
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fix: support relative texture paths
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2025-10-18 18:53:27 +02:00 |
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5ddc0eb73a
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fix: "bake" textures within the assets directory
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2025-10-18 18:46:22 +02:00 |
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86825103ee
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fix: correct dll specs + copy dlls
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2025-10-17 13:23:49 +02:00 |
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3f18601ffc
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fix: make entrypoint work on windows
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2025-10-17 12:34:33 +02:00 |
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ab917089b5
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fix: windows glm
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2025-10-17 12:16:56 +02:00 |
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800d0eb8e4
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feat: move entrypoint to the engine
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2025-10-16 19:56:17 +02:00 |
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bd7f52ae3d
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feat: rename engine.h to core.h + remove main.cpp file including in cmake
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2025-10-16 19:48:01 +02:00 |
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aa7aafe944
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feat: engine as library
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2025-10-16 19:43:51 +02:00 |
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