feat: light improvements
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@ -37,8 +37,9 @@ public:
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Object* targetObj = Object::LoadFile("./assets/wizard/wizard.obj");
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const auto targetEntity = m_registry.create();
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m_registry.emplace<transform>(targetEntity, glm::vec3(0.f, 0.0f, 0.f));
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m_registry.emplace<transform>(targetEntity, glm::vec3(0.f, 0.0f, 0.f), glm::vec3(0.f, 0.0f, 0.f), glm::vec3(0.5f, 0.5f, 0.5f));
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m_registry.emplace<mesh>(targetEntity, std::shared_ptr<Object>(targetObj));
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m_registry.emplace<rotate>(targetEntity);
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Object* grass = Object::LoadFile("./assets/common/cube/cube.obj");
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const auto cubeEntity = m_registry.create();
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