fix: support relative texture paths
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@ -25,7 +25,7 @@
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class Game : public IApplication {
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public:
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Game() : m_renderer(m_registry) {
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Object* lightObj = Object::LoadFile("./assets/sphere.obj");
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Object* lightObj = Object::LoadFile("./assets/common/sphere/sphere.obj");
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const auto lght = m_registry.create();
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m_registry.emplace<transform>(lght, glm::vec3(5.f, 5.f, 5.f), glm::vec3(0.f));
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m_registry.emplace<light>(lght, light::LightType::DIRECTIONAL, glm::vec3(1.f, 1.f, 1.f), 1.5f);
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@ -35,12 +35,12 @@ public:
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m_registry.emplace<transform>(cameraEntity, glm::vec3(0.f, 2.f, 2.f));
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m_registry.emplace<camera>(cameraEntity);
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Object* targetObj = Object::LoadFile("./assets/monkey.obj");
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Object* targetObj = Object::LoadFile("./assets/wizard/wizard.obj");
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const auto targetEntity = m_registry.create();
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m_registry.emplace<transform>(targetEntity, glm::vec3(0.f, 0.0f, 0.f));
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m_registry.emplace<mesh>(targetEntity, std::shared_ptr<Object>(targetObj));
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Object* grass = Object::LoadFile("./assets/cube.obj");
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Object* grass = Object::LoadFile("./assets/common/cube/cube.obj");
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const auto cubeEntity = m_registry.create();
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m_registry.emplace<transform>(cubeEntity, glm::vec3(-1.5f, 0.4f, 0.f));
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m_registry.emplace<mesh>(cubeEntity, std::shared_ptr<Object>(grass));
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@ -64,7 +64,7 @@ public:
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m_registry.emplace<batch::item>(cubeEntity, cubeBatch.id());
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}
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Object* floorObj = Object::LoadFile("./assets/plane.obj");
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Object* floorObj = Object::LoadFile("./assets/common/plane/plane.obj");
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const auto floorEntt = m_registry.create();
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m_registry.emplace<transform>(floorEntt, glm::vec3(0.f));
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m_registry.emplace<mesh>(floorEntt, std::shared_ptr<Object>(floorObj));
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