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f56e524d05
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feat: pbr try
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2025-10-08 19:13:05 +02:00 |
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b989d74fca
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feat: render sphere
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2025-10-08 18:36:55 +02:00 |
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42d5def07e
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feat: light rendering
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2025-10-08 18:36:46 +02:00 |
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99f5cd3715
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feat: entt library
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2025-10-08 18:17:47 +02:00 |
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4e86d92987
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feat: basic ecs start + renderer class
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2025-10-07 21:36:23 +02:00 |
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6cef3efbbc
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feat: basic improvements, unused includes
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2025-10-05 16:39:20 +02:00 |
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431d723afc
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feat: engine class impl + IApplication interface
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2025-10-05 16:27:58 +02:00 |
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9d56515fe5
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feat: window class enhancements
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2025-10-05 13:11:45 +02:00 |
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7f08e28a04
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feat: window is open
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2025-10-04 14:56:39 +02:00 |
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2c4f5fd641
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feat: windows specific import + remove couts
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2025-10-04 12:30:42 +02:00 |
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e8057c97ff
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test: launch via engine
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2025-10-04 12:23:03 +02:00 |
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5f69ed6434
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feat: engine implementation
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2025-10-04 12:22:32 +02:00 |
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4a40fe6e1a
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feat: window class
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2025-10-04 12:22:21 +02:00 |
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8a044cbe86
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feat: clang tidy corrections
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2025-10-02 17:37:23 +02:00 |
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c253fff7df
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feat: clang tidy correction
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2025-10-02 17:33:13 +02:00 |
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fc91f6662e
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feat: refactor code + optimizations for obj file parsing
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2025-10-01 17:55:29 +02:00 |
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2b0494a23d
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feat: reorganize source code + cleanup
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2025-10-01 16:15:19 +02:00 |
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fec93b098b
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feat: remove unnecessary code + Blinn-Phong lighting
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2025-10-01 11:27:24 +02:00 |
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4a9f45b6ef
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fix: correct use of specular strength and shininess + opacity
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2025-10-01 11:25:43 +02:00 |
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fdb891d860
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feat: kind of pbr lighting shader
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2025-10-01 11:25:26 +02:00 |
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5bcfb18296
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feat: force always 4 channels per texture
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2025-10-01 11:25:12 +02:00 |
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303b931fb7
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feat: opacity + shininess + illumination support
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2025-10-01 11:25:00 +02:00 |
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de6496ff81
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feat: no glew static on windows
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2025-10-01 10:41:29 +02:00 |
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807e0ce9d9
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feat: accept filesystem path
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2025-10-01 10:41:24 +02:00 |
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58e25b530b
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feat: explicit include of cmath with defines
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2025-10-01 10:41:13 +02:00 |
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9d5bb51463
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chore: remove unnecessary old main source file
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2025-10-01 10:05:55 +02:00 |
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1d1d23a148
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feat: initial commit
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2025-09-30 16:12:38 +02:00 |
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