feat: window class
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7
include/window/events/window.h
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7
include/window/events/window.h
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#ifndef WINDOW_EVENTS_H_
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#define WINDOW_EVENTS_H_
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struct WindowResized { int w, h; };
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struct WindowCloseRequested {};
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#endif // WINDOW_EVENTS_H_
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114
src/window/window.cpp
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114
src/window/window.cpp
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#include <SDL3/SDL.h>
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#include "window/window.h"
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#include "window/events/window.h"
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#include <iostream>
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#include <GL/glew.h>
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#include "renderer/debug.h"
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Window::Window() {
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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std::cout << "Setting gl context version " << ENGINE_GL_MAJOR_VERSION << "." << ENGINE_GL_MINOR_VERSION << std::endl;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, ENGINE_GL_MAJOR_VERSION);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, ENGINE_GL_MINOR_VERSION);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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std::cout << "Setting gl context multisample " << ENGINE_GL_MULTISAMPLE_BUFFERS
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<< "buffers " << ENGINE_GL_MULTISAMPLE_SAMPLES << " samples" << std::endl;
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, ENGINE_GL_MULTISAMPLE_BUFFERS);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, ENGINE_GL_MULTISAMPLE_SAMPLES);
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m_width = DEFAULT_WIDTH;
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m_height = DEFAULT_HEIGHT;
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std::cout << "Width: " << m_width << std::endl;
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std::cout << "Height: " << m_height << std::endl;
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m_window = SDL_CreateWindow("OpenGL Test", m_width, m_height, SDL_WINDOW_OPENGL|SDL_WINDOW_ALWAYS_ON_TOP|SDL_WINDOW_RESIZABLE);
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if (!m_window) {
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std::cerr << "Failed to create window" << std::endl;
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std::exit(1);
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}
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SDL_SetWindowRelativeMouseMode(m_window, true);
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m_context = SDL_GL_CreateContext(m_window);
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if (!SDL_GL_MakeCurrent(m_window, m_context)) {
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std::cerr << "SDL_GL_MakeCurrent failed: " << SDL_GetError() << "\n";
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SDL_DestroyWindow(m_window);
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std::exit(1);
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}
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glewExperimental = GL_TRUE;
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if (GLEW_OK != glewInit()) {
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std::cerr << "Could not initialize GLEW!" << std::endl;
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SDL_GL_DestroyContext(m_context);
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SDL_DestroyWindow(m_window);
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std::exit(1);
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}
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std::cout << "GL_VENDOR: " << glGetString(GL_VENDOR) << std::endl;
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std::cout << "GL_RENDERER: " << glGetString(GL_RENDERER) << std::endl;
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std::cout << "GL_VERSION: " << glGetString(GL_VERSION) << std::endl;
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEPTH_TEST);
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glDebugMessageCallback(MessageCallback, nullptr);
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glViewport(0, 0, m_width, m_height);
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}
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void Window::ProcessEvents() {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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std::cout << "Close requested" << std::endl;
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publish(WindowCloseRequested());
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.scancode == SDL_SCANCODE_ESCAPE) {
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std::cout << "Close requested" << std::endl;
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publish(WindowCloseRequested());
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}
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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int width, height;
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if (SDL_GetWindowSizeInPixels(m_window, &width, &height)) {
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std::cout << "Window resized: " << width << ", " << height << std::endl;
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m_width = width;
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m_height = height;
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glViewport(
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0,
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0,
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width,
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height);
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publish(WindowResized{ m_width, m_height });
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}
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break;
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default: break;
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};
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}
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}
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void Window::SwapBuffers() const {
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SDL_GL_SwapWindow(m_window);
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}
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Window::~Window() {
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Destroy();
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}
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void Window::Destroy() const {
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if (m_context)
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SDL_GL_DestroyContext(m_context);
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if (m_window)
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SDL_DestroyWindow(m_window);
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}
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