feat: proper window closing

This commit is contained in:
2026-02-12 13:02:34 +01:00
parent 6cbb72f0ec
commit d20f393278
3 changed files with 354 additions and 236 deletions

View File

@@ -1,7 +1,7 @@
CFLAGS = -Wall -Wextra -I./include/ -g CFLAGS = -Wall -Wextra -I./include/ -g
LIBS = $(shell pkg-config --libs wayland-client wayland-egl egl glesv2) LIBS = $(shell pkg-config --libs wayland-client wayland-egl egl glesv2)
build/main: src/main.cpp build/shader.o build/xdg-shell-protocol.o build/main: src/main.cpp include/window.hpp build/shader.o build/xdg-shell-protocol.o
g++ -o build/main $(CFLAGS) src/main.cpp build/shader.o build/xdg-shell-protocol.o $(LIBS) g++ -o build/main $(CFLAGS) src/main.cpp build/shader.o build/xdg-shell-protocol.o $(LIBS)
build/shader.o: src/shader.cpp include/shader.h build/shader.o: src/shader.cpp include/shader.h

View File

@@ -1,11 +1,12 @@
#ifndef H_WINDOW_ #ifndef H_WINDOW_
#define H_WINDOW_ #define H_WINDOW_
#include <string>
#include <cstddef> #include <cstddef>
#include <cstdio> #include <cstdio>
#include <stdbool.h> #include <stdbool.h>
#include <string>
#include <wayland-client-core.h>
#include <wayland-client-protocol.h> #include <wayland-client-protocol.h>
#include <wayland-client.h> #include <wayland-client.h>
@@ -15,8 +16,8 @@
#include <wayland-egl-core.h> #include <wayland-egl-core.h>
#include <wayland-egl.h> #include <wayland-egl.h>
#include "xdg-shell-client-protocol.h"
#include "shader.h" #include "shader.h"
#include "xdg-shell-client-protocol.h"
#define UNUSED(x) (void)(x) #define UNUSED(x) (void)(x)
@@ -25,323 +26,436 @@ class Renderer;
class AppState { class AppState {
public: public:
static AppState* GetInstance() { static AppState *GetInstance() {
if (!AppState::s_instance) AppState::s_instance = new AppState(); if (!AppState::s_instance)
return AppState::s_instance; AppState::s_instance = new AppState();
} return AppState::s_instance;
}
private: private:
static void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base, static void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base,
uint32_t serial) { uint32_t serial) {
UNUSED(data); UNUSED(data);
printf("INFO: ping method fired! sending pong...\n"); printf("INFO: ping method fired! sending pong...\n");
xdg_wm_base_pong(wm_base, serial); xdg_wm_base_pong(wm_base, serial);
} }
static void registry_handle_global(void *data, struct wl_registry *registry, static void registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t name, const char *interface,
uint32_t version) { uint32_t version) {
UNUSED(data); UNUSED(data);
auto state = reinterpret_cast<AppState*>(data); auto state = reinterpret_cast<AppState *>(data);
printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n", // printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n",
interface, name, version); // interface, name, version);
std::string interface_name(interface); std::string interface_name(interface);
if (interface_name == "wl_compositor") { if (interface_name == "wl_compositor") {
state->m_compositor = reinterpret_cast<struct wl_compositor *>( state->m_compositor = reinterpret_cast<struct wl_compositor *>(
wl_registry_bind(registry, name, &wl_compositor_interface, version)); wl_registry_bind(registry, name, &wl_compositor_interface, version));
printf("%p compositor binding\n", state->m_compositor); printf("[DEBUG] global_binding(%s): compositor %p\n", interface,
} state->m_compositor);
if (interface_name == "xdg_wm_base") { }
state->m_wm_base = reinterpret_cast<struct xdg_wm_base *>( if (interface_name == "xdg_wm_base") {
wl_registry_bind(registry, name, &xdg_wm_base_interface, version)); state->m_wm_base = reinterpret_cast<struct xdg_wm_base *>(
if (state->m_wm_base == NULL) { wl_registry_bind(registry, name, &xdg_wm_base_interface, version));
fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n"); printf("[DEBUG] global_binding(%s): xdg_wm_base %p\n", interface,
} state->m_wm_base);
state->m_wm_base_listener.ping = wm_base_handle_ping; if (state->m_wm_base == NULL) {
int res = xdg_wm_base_add_listener(state->m_wm_base, &state->m_wm_base_listener, fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n");
NULL); }
printf("bound to wm_base: %d\n", res); state->m_wm_base_listener.ping = wm_base_handle_ping;
} xdg_wm_base_add_listener(state->m_wm_base, &state->m_wm_base_listener,
} NULL);
}
}
static void registry_handle_global_remove(void *data,
struct wl_registry *registry,
uint32_t name) {
UNUSED(data);
UNUSED(registry);
UNUSED(name);
}
static void registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name) {
UNUSED(data);
UNUSED(registry);
UNUSED(name);
}
private: private:
AppState() { AppState() {
m_display = wl_display_connect(NULL); m_display = wl_display_connect(NULL);
if (m_display == NULL) { if (m_display == NULL) {
fprintf(stderr, "ERROR: could not connect to wl display\n"); fprintf(stderr, "ERROR: could not connect to wl display\n");
exit(1); exit(1);
} }
struct wl_registry *registry = wl_display_get_registry(m_display); struct wl_registry *registry = wl_display_get_registry(m_display);
if (registry == NULL) { if (registry == NULL) {
fprintf(stderr, "ERROR: could not connect to wl registry\n"); fprintf(stderr, "ERROR: could not connect to wl registry\n");
exit(1); exit(1);
} }
m_reg_listener.global = registry_handle_global; m_reg_listener.global = registry_handle_global;
m_reg_listener.global_remove = registry_handle_global_remove; m_reg_listener.global_remove = registry_handle_global_remove;
auto handle = wl_registry_add_listener(registry, &m_reg_listener, this); auto handle = wl_registry_add_listener(registry, &m_reg_listener, this);
printf("registry listener bound: %d\n", handle); printf("[DEBUG] wl_registry listener bound: %d\n", handle);
wl_display_roundtrip(m_display);
}
~AppState() {
wl_display_flush(m_display);
wl_display_roundtrip(m_display); wl_display_roundtrip(m_display);
if (m_wm_base)
xdg_wm_base_destroy(m_wm_base);
if (m_compositor)
wl_compositor_destroy(m_compositor);
wl_display_disconnect(m_display);
} }
private: private:
static AppState* s_instance; static AppState *s_instance;
struct wl_display *m_display = nullptr; struct wl_display *m_display = nullptr;
struct wl_compositor *m_compositor = nullptr; struct wl_compositor *m_compositor = nullptr;
struct xdg_wm_base *m_wm_base = nullptr; struct xdg_wm_base *m_wm_base = nullptr;
struct xdg_wm_base_listener m_wm_base_listener; struct xdg_wm_base_listener m_wm_base_listener;
struct wl_registry_listener m_reg_listener; struct wl_registry_listener m_reg_listener;
friend class Window; friend class Window;
friend class Renderer; friend class Renderer;
}; };
AppState* AppState::s_instance = nullptr; AppState *AppState::s_instance = nullptr;
class Renderer { class Renderer {
public: public:
static Renderer* GetInstance() { static Renderer *GetInstance() {
if (!s_instance) s_instance = new Renderer; if (!s_instance)
return s_instance; s_instance = new Renderer;
} return s_instance;
}
public: public:
const EGLConfig& GetConfig() const { return m_config; } const EGLConfig &GetConfig() const { return m_config; }
public: public:
EGLContext CreateContext() { void DestroyWindow(const EGLSurface& surface, struct wl_egl_window* window) {
EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(m_egl_display, surface);
return eglCreateContext(m_egl_display, m_config, wl_egl_window_destroy(window);
EGL_NO_CONTEXT, ctx_attribs);
} }
EGLSurface CreateSurface(struct wl_egl_window* window) { void DestroyContext(const EGLContext& context) {
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface = eglDestroyContext(m_egl_display, context);
reinterpret_cast<PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC>(
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"));
return createPlatformWindowSurface(
m_egl_display, m_config, window, NULL);
} }
void SurfaceSetContext(const EGLSurface& surface, const EGLContext& context) { EGLContext CreateContext() {
if (!eglMakeCurrent(m_egl_display, surface, EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
surface, context)) {
fprintf(stderr, "ERROR: could not change current EGL context\n"); return eglCreateContext(m_egl_display, m_config, EGL_NO_CONTEXT,
fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); ctx_attribs);
exit(1); }
}
} EGLSurface CreateSurface(struct wl_egl_window *window) {
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface =
reinterpret_cast<PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC>(
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"));
return createPlatformWindowSurface(m_egl_display, m_config, window, NULL);
}
void SurfaceSetContext(const EGLSurface &surface, const EGLContext &context) {
if (!eglMakeCurrent(m_egl_display, surface, surface, context)) {
fprintf(stderr, "ERROR: could not change current EGL context\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
}
void SwapBuffers(const EGLSurface &surface) {
eglSwapBuffers(m_egl_display, surface);
}
void SwapBuffers(const EGLSurface& surface)
{
eglSwapBuffers(m_egl_display, surface);
}
private: private:
Renderer() { Renderer() {
PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>( reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT")); eglGetProcAddress("eglGetPlatformDisplayEXT"));
m_egl_display = getPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, AppState::GetInstance()->m_display, NULL); m_egl_display = getPlatformDisplay(
if (m_egl_display == NULL) { EGL_PLATFORM_WAYLAND_KHR, AppState::GetInstance()->m_display, NULL);
fprintf(stderr, "ERROR: could not get platform display\n"); if (m_egl_display == NULL) {
fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); fprintf(stderr, "ERROR: could not get platform display\n");
exit(1); fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
} exit(1);
}
if (!eglInitialize(m_egl_display, NULL, NULL)) { if (!eglInitialize(m_egl_display, NULL, NULL)) {
fprintf(stderr, "ERROR: could not initialize EGL\n"); fprintf(stderr, "ERROR: could not initialize EGL\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1); exit(1);
} }
EGLint config_attribs[] = {EGL_SURFACE_TYPE, EGLint config_attribs[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, EGL_RED_SIZE,
8, 8,
EGL_GREEN_SIZE, EGL_GREEN_SIZE,
8, 8,
EGL_BLUE_SIZE, EGL_BLUE_SIZE,
8, 8,
EGL_ALPHA_SIZE, EGL_ALPHA_SIZE,
8, 8,
EGL_NONE}; EGL_NONE};
EGLint num_configs; EGLint num_configs;
if (!eglChooseConfig(m_egl_display, config_attribs, &m_config, 1, if (!eglChooseConfig(m_egl_display, config_attribs, &m_config, 1,
&num_configs)) { &num_configs)) {
fprintf(stderr, "ERROR: could not choose EGL config\n"); fprintf(stderr, "ERROR: could not choose EGL config\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1); exit(1);
} }
}
~Renderer() {
// After all windows are destroyed:
eglTerminate(m_egl_display);
} }
private:
static Renderer* s_instance;
EGLDisplay m_egl_display; private:
EGLConfig m_config; static Renderer *s_instance;
EGLDisplay m_egl_display;
EGLConfig m_config;
}; };
Renderer* Renderer::s_instance = nullptr; Renderer *Renderer::s_instance = nullptr;
class Window { class Window {
private: private:
static void handle_frame_callback(void *data, static void handle_frame_callback(void *data, struct wl_callback *cb,
struct wl_callback *cb, uint32_t time) {
uint32_t time) { auto window = reinterpret_cast<Window *>(data);
auto window = reinterpret_cast<Window*>(data); if (!window->m_runnning) return;
// auto delta_time = time - window->m_last_time;
// printf("INFO: frame callback called\n");
// printf("INFO: time: {%u}\n", time);
// printf("INFO: last_time: {%u}\n", window->m_last_time);
// printf("INFO: delta_time: {%u}\n", delta_time);
// printf("INFO: fps: {%u}\n", 1000 / delta_time);
window->m_last_time = time;
UNUSED(time); wl_callback_destroy(cb);
printf("INFO: frame callback\n"); auto frame_callback = wl_surface_frame(window->m_wsurface);
wl_callback_destroy(cb); window->m_frame_listener.done = handle_frame_callback;
auto frame_callback = wl_surface_frame(window->m_wsurface);
window->m_frame_listener.done = handle_frame_callback; wl_callback_add_listener(frame_callback, &window->m_frame_listener, window);
wl_callback_add_listener(frame_callback, &window->m_frame_listener, window); GLint angle_loc = glGetUniformLocation(window->m_program, "angle");
GLint angle_loc = glGetUniformLocation(window->m_program, "angle"); static float angle = 0.0f;
angle += 0.02f;
static float angle = 0.0f; glClear(GL_COLOR_BUFFER_BIT);
angle += 0.02f;
glClear(GL_COLOR_BUFFER_BIT); glUniform1f(angle_loc, angle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glUniform1f(angle_loc, angle); Renderer::GetInstance()->SwapBuffers(window->m_egl_surface);
glDrawArrays(GL_TRIANGLES, 0, 3); }
Renderer::GetInstance()->SwapBuffers(window->m_egl_surface); static void xsurface_handle_configure(void *data, struct xdg_surface *surface,
} uint32_t serial) {
auto window = reinterpret_cast<Window *>(data);
static void xsurface_handle_configure(void *data, struct xdg_surface *surface, xdg_surface_ack_configure(surface, serial);
uint32_t serial) {
auto window = reinterpret_cast<Window*>(data);
xdg_surface_ack_configure(surface, serial); auto frame_callback = wl_surface_frame(window->m_wsurface);
printf("frame cb: %p\n", frame_callback);
auto frame_callback = wl_surface_frame(window->m_wsurface); window->m_frame_listener.done = handle_frame_callback;
printf("frame cb: %p\n", frame_callback);
window->m_frame_listener.done = handle_frame_callback; int cb_res = wl_callback_add_listener(frame_callback,
&window->m_frame_listener, window);
int cb_res = wl_callback_add_listener(frame_callback, printf("mount callback listener: %d\n", cb_res);
&window->m_frame_listener, window);
printf("mount callback listener: %d\n", cb_res); glClear(GL_COLOR_BUFFER_BIT);
Renderer::GetInstance()->SwapBuffers(window->m_egl_surface);
}
glClear(GL_COLOR_BUFFER_BIT); static void xtoplevel_handle_configure(void *data,
Renderer::GetInstance()->SwapBuffers(window->m_egl_surface); struct xdg_toplevel *toplevel,
int32_t width, int32_t height,
struct wl_array *states) {
UNUSED(toplevel);
auto window = reinterpret_cast<Window*>(data);
printf("[DEBUG] received toplevel configure event\n");
printf("[DEBUG] width = %d, height = %d\n", width, height);
printf("[DEBUG] %zu states\n", states->size);
wl_egl_window_resize(window->m_egl_window, width, height, 0, 0);
glViewport(0, 0, width, height);
xdg_surface_set_window_geometry(window->m_xsurface, 0, 0, width, height);
}
static void xtoplevel_handle_close(void *data,
struct xdg_toplevel *toplevel) {
auto window = reinterpret_cast<Window*>(data);
UNUSED(toplevel);
printf("[DEBUG] window close request received\n");
window->m_runnning = false;
glDeleteProgram(window->m_program);
Renderer::GetInstance()->DestroyWindow(window->m_egl_surface, window->m_egl_window);
xdg_toplevel_destroy(window->m_toplevel);
xdg_surface_destroy(window->m_xsurface);
wl_surface_destroy(window->m_wsurface);
// if (window->m_program) {
// eglMakeCurrent(renderer_display, m_egl_surface, m_egl_surface, m_egl_context);
// glDeleteProgram(m_program);
// glDeleteBuffers(1, &m_vbo); // if used
// eglMakeCurrent(renderer_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
// m_program = 0;
// }
Renderer::GetInstance()->DestroyContext(window->m_egl_context);
}
static void xtoplevel_handle_configure_bounds(void *data,
struct xdg_toplevel *toplevel,
int32_t width, int32_t height) {
UNUSED(data);
UNUSED(toplevel);
printf("[DEBUG] window configure bounds, width = %d, height = %d\n", width,
height);
}
static void xtoplevel_handle_wm_capabilities(void *data,
struct xdg_toplevel *toplevel,
struct wl_array *capabilities) {
UNUSED(data);
UNUSED(toplevel);
UNUSED(capabilities);
printf("[DEBUG] window wm_capabilities event received\n");
} }
public: public:
Window(size_t width, size_t height) { Window(size_t width, size_t height) : m_frame_listener({0}), m_last_time(0), m_width(width), m_height(height) {
m_wsurface = wl_compositor_create_surface(AppState::GetInstance()->m_compositor); m_wsurface =
if (m_wsurface == NULL) { wl_compositor_create_surface(AppState::GetInstance()->m_compositor);
fprintf(stderr, "ERROR: could not connect create a surface\n"); if (m_wsurface == NULL) {
exit(1); fprintf(stderr, "ERROR: could not connect create a surface\n");
} exit(1);
}
m_egl_window = m_egl_window = wl_egl_window_create(m_wsurface, width, height);
wl_egl_window_create(m_wsurface, width, height); if (m_egl_window == NULL) {
if (m_egl_window == NULL) { fprintf(stderr, "ERROR: could not create wl_egl_window\n");
fprintf(stderr, "ERROR: could not create wl_egl_window\n"); exit(1);
exit(1); }
}
m_egl_surface = Renderer::GetInstance()->CreateSurface(m_egl_window); m_egl_surface = Renderer::GetInstance()->CreateSurface(m_egl_window);
if (m_egl_surface == NULL) { if (m_egl_surface == NULL) {
fprintf(stderr, "ERROR: could not create EGL window surface\n"); fprintf(stderr, "ERROR: could not create EGL window surface\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1); exit(1);
} }
m_egl_context = Renderer::GetInstance()->CreateContext(); m_egl_context = Renderer::GetInstance()->CreateContext();
if (m_egl_context == NULL) { if (m_egl_context == NULL) {
fprintf(stderr, "ERROR: could not create EGL context\n"); fprintf(stderr, "ERROR: could not create EGL context\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1); exit(1);
} }
Renderer::GetInstance()->SurfaceSetContext(m_egl_surface, m_egl_context); Renderer::GetInstance()->SurfaceSetContext(m_egl_surface, m_egl_context);
const char *vs_src = "attribute vec2 pos;\n" const char *vs_src = "attribute vec2 pos;\n"
"uniform float angle;\n" "uniform float angle;\n"
"void main() {\n" "void main() {\n"
" float c = cos(angle);\n" " float c = cos(angle);\n"
" float s = sin(angle);\n" " float s = sin(angle);\n"
" mat2 rot = mat2(c, -s, s, c);\n" " mat2 rot = mat2(c, -s, s, c);\n"
" gl_Position = vec4(rot * pos, 0.0, 1.0);\n" " gl_Position = vec4(rot * pos, 0.0, 1.0);\n"
"}\n"; "}\n";
const char *fs_src = "precision mediump float;\n" const char *fs_src = "precision mediump float;\n"
"void main() {\n" "void main() {\n"
" gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n" " gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n"
"}\n"; "}\n";
m_program = create_program(vs_src, fs_src); m_program = create_program(vs_src, fs_src);
glUseProgram(m_program); glUseProgram(m_program);
GLint pos_loc = glGetAttribLocation(m_program, "pos"); GLint pos_loc = glGetAttribLocation(m_program, "pos");
// GLint angle_loc = glGetUniformLocation(app_state->program, "angle"); // GLint angle_loc = glGetUniformLocation(app_state->program, "angle");
float vertices[] = {0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f}; float *vertices = new float[6]{0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f};
glEnableVertexAttribArray(pos_loc); glEnableVertexAttribArray(pos_loc);
glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices); glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glClearColor(0.2f, 0.4f, 0.8f, 1.0f); glClearColor(0.2f, 0.4f, 0.8f, 1.0f);
m_xsurface = m_xsurface = xdg_wm_base_get_xdg_surface(AppState::GetInstance()->m_wm_base,
xdg_wm_base_get_xdg_surface(AppState::GetInstance()->m_wm_base, m_wsurface); m_wsurface);
if (m_xsurface == NULL) { if (m_xsurface == NULL) {
fprintf(stderr, "ERROR: could not get an xdg surface\n"); fprintf(stderr, "ERROR: could not get an xdg surface\n");
exit(1); exit(1);
} }
m_toplevel = xdg_surface_get_toplevel(m_xsurface); m_toplevel = xdg_surface_get_toplevel(m_xsurface);
if (m_toplevel == NULL) { if (m_toplevel == NULL) {
fprintf(stderr, "ERROR: could not get an xdg toplevel\n"); fprintf(stderr, "ERROR: could not get an xdg toplevel\n");
exit(1); exit(1);
} }
m_xsurface_listener.configure = xsurface_handle_configure; m_xsurface_listener.configure = xsurface_handle_configure;
xdg_surface_add_listener(m_xsurface, &m_xsurface_listener, this);
xdg_surface_add_listener(m_xsurface, &m_xsurface_listener, this); m_toplevel_listener.configure = xtoplevel_handle_configure;
wl_surface_commit(m_wsurface); m_toplevel_listener.configure_bounds = xtoplevel_handle_configure_bounds;
m_toplevel_listener.close = xtoplevel_handle_close;
m_toplevel_listener.wm_capabilities = xtoplevel_handle_wm_capabilities;
xdg_toplevel_add_listener(m_toplevel, &m_toplevel_listener, this);
while (wl_display_dispatch(AppState::GetInstance()->m_display)) { wl_surface_commit(m_wsurface);
} }
} ~Window() {}
~Window() {}
Window(const Window &) = delete;
Window(Window &&) = delete;
public:
void Run() {
m_runnning = true;
printf("[DEBUG] Run(): display = %p\n", AppState::GetInstance()->m_display);
while (m_runnning && wl_display_dispatch(AppState::GetInstance()->m_display) != -1) {
}
}
Window(const Window&) = delete;
Window(Window&&) = delete;
private: private:
EGLSurface m_egl_surface; EGLSurface m_egl_surface;
EGLContext m_egl_context; EGLContext m_egl_context;
GLuint m_program; GLuint m_program;
struct wl_egl_window *m_egl_window; struct wl_egl_window *m_egl_window;
struct wl_surface *m_wsurface; struct wl_surface *m_wsurface;
struct xdg_surface *m_xsurface; struct xdg_surface *m_xsurface;
struct xdg_toplevel *m_toplevel; struct xdg_toplevel *m_toplevel;
struct wl_callback_listener m_frame_listener; struct wl_callback_listener m_frame_listener;
struct xdg_surface_listener m_xsurface_listener; struct xdg_surface_listener m_xsurface_listener;
struct xdg_toplevel_listener m_toplevel_listener;
private: // app logic
uint32_t m_last_time;
size_t m_width;
size_t m_height;
bool m_runnning;
}; };
#endif // H_WINDOW_ #endif // H_WINDOW_

View File

@@ -6,7 +6,11 @@ int main(int argc, char **argv) {
UNUSED(argc); UNUSED(argc);
UNUSED(argv); UNUSED(argv);
AppState::GetInstance();
Renderer::GetInstance();
Window window(720, 480); Window window(720, 480);
window.Run();
return 0; return 0;
} }