462 lines
15 KiB
C++
462 lines
15 KiB
C++
#ifndef H_WINDOW_
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#define H_WINDOW_
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#include <cstddef>
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#include <cstdio>
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#include <stdbool.h>
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#include <string>
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#include <wayland-client-core.h>
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#include <wayland-client-protocol.h>
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#include <wayland-client.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <wayland-egl-core.h>
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#include <wayland-egl.h>
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#include "shader.h"
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#include "xdg-shell-client-protocol.h"
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#define UNUSED(x) (void)(x)
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class Window;
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class Renderer;
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class AppState {
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public:
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static AppState *GetInstance() {
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if (!AppState::s_instance)
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AppState::s_instance = new AppState();
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return AppState::s_instance;
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}
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private:
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static void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base,
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uint32_t serial) {
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UNUSED(data);
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printf("INFO: ping method fired! sending pong...\n");
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xdg_wm_base_pong(wm_base, serial);
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}
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static void registry_handle_global(void *data, struct wl_registry *registry,
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uint32_t name, const char *interface,
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uint32_t version) {
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UNUSED(data);
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auto state = reinterpret_cast<AppState *>(data);
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// printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n",
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// interface, name, version);
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std::string interface_name(interface);
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if (interface_name == "wl_compositor") {
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state->m_compositor = reinterpret_cast<struct wl_compositor *>(
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wl_registry_bind(registry, name, &wl_compositor_interface, version));
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printf("[DEBUG] global_binding(%s): compositor %p\n", interface,
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state->m_compositor);
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}
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if (interface_name == "xdg_wm_base") {
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state->m_wm_base = reinterpret_cast<struct xdg_wm_base *>(
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wl_registry_bind(registry, name, &xdg_wm_base_interface, version));
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printf("[DEBUG] global_binding(%s): xdg_wm_base %p\n", interface,
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state->m_wm_base);
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if (state->m_wm_base == NULL) {
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fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n");
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}
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state->m_wm_base_listener.ping = wm_base_handle_ping;
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xdg_wm_base_add_listener(state->m_wm_base, &state->m_wm_base_listener,
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NULL);
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}
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}
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static void registry_handle_global_remove(void *data,
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struct wl_registry *registry,
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uint32_t name) {
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UNUSED(data);
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UNUSED(registry);
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UNUSED(name);
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}
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private:
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AppState() {
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m_display = wl_display_connect(NULL);
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if (m_display == NULL) {
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fprintf(stderr, "ERROR: could not connect to wl display\n");
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exit(1);
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}
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struct wl_registry *registry = wl_display_get_registry(m_display);
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if (registry == NULL) {
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fprintf(stderr, "ERROR: could not connect to wl registry\n");
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exit(1);
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}
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m_reg_listener.global = registry_handle_global;
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m_reg_listener.global_remove = registry_handle_global_remove;
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auto handle = wl_registry_add_listener(registry, &m_reg_listener, this);
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printf("[DEBUG] wl_registry listener bound: %d\n", handle);
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wl_display_roundtrip(m_display);
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}
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~AppState() {
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wl_display_flush(m_display);
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wl_display_roundtrip(m_display);
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if (m_wm_base)
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xdg_wm_base_destroy(m_wm_base);
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if (m_compositor)
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wl_compositor_destroy(m_compositor);
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wl_display_disconnect(m_display);
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}
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private:
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static AppState *s_instance;
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struct wl_display *m_display = nullptr;
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struct wl_compositor *m_compositor = nullptr;
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struct xdg_wm_base *m_wm_base = nullptr;
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struct xdg_wm_base_listener m_wm_base_listener;
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struct wl_registry_listener m_reg_listener;
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friend class Window;
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friend class Renderer;
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};
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AppState *AppState::s_instance = nullptr;
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class Renderer {
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public:
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static Renderer *GetInstance() {
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if (!s_instance)
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s_instance = new Renderer;
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return s_instance;
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}
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public:
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const EGLConfig &GetConfig() const { return m_config; }
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public:
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void DestroyWindow(const EGLSurface& surface, struct wl_egl_window* window) {
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eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroySurface(m_egl_display, surface);
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wl_egl_window_destroy(window);
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}
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void DestroyContext(const EGLContext& context) {
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eglDestroyContext(m_egl_display, context);
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}
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EGLContext CreateContext() {
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EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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return eglCreateContext(m_egl_display, m_config, EGL_NO_CONTEXT,
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ctx_attribs);
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}
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EGLSurface CreateSurface(struct wl_egl_window *window) {
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PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface =
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reinterpret_cast<PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC>(
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eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"));
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return createPlatformWindowSurface(m_egl_display, m_config, window, NULL);
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}
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void SurfaceSetContext(const EGLSurface &surface, const EGLContext &context) {
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if (!eglMakeCurrent(m_egl_display, surface, surface, context)) {
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fprintf(stderr, "ERROR: could not change current EGL context\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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}
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void SwapBuffers(const EGLSurface &surface) {
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eglSwapBuffers(m_egl_display, surface);
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}
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private:
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Renderer() {
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PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay =
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reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
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eglGetProcAddress("eglGetPlatformDisplayEXT"));
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m_egl_display = getPlatformDisplay(
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EGL_PLATFORM_WAYLAND_KHR, AppState::GetInstance()->m_display, NULL);
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if (m_egl_display == NULL) {
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fprintf(stderr, "ERROR: could not get platform display\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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if (!eglInitialize(m_egl_display, NULL, NULL)) {
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fprintf(stderr, "ERROR: could not initialize EGL\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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EGLint config_attribs[] = {EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_ALPHA_SIZE,
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8,
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EGL_NONE};
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EGLint num_configs;
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if (!eglChooseConfig(m_egl_display, config_attribs, &m_config, 1,
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&num_configs)) {
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fprintf(stderr, "ERROR: could not choose EGL config\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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}
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~Renderer() {
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// After all windows are destroyed:
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eglTerminate(m_egl_display);
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}
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private:
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static Renderer *s_instance;
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EGLDisplay m_egl_display;
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EGLConfig m_config;
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};
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Renderer *Renderer::s_instance = nullptr;
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class Window {
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private:
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static void handle_frame_callback(void *data, struct wl_callback *cb,
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uint32_t time) {
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auto window = reinterpret_cast<Window *>(data);
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if (!window->m_runnning) return;
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// auto delta_time = time - window->m_last_time;
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// printf("INFO: frame callback called\n");
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// printf("INFO: time: {%u}\n", time);
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// printf("INFO: last_time: {%u}\n", window->m_last_time);
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// printf("INFO: delta_time: {%u}\n", delta_time);
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// printf("INFO: fps: {%u}\n", 1000 / delta_time);
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window->m_last_time = time;
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wl_callback_destroy(cb);
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auto frame_callback = wl_surface_frame(window->m_wsurface);
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window->m_frame_listener.done = handle_frame_callback;
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wl_callback_add_listener(frame_callback, &window->m_frame_listener, window);
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GLint angle_loc = glGetUniformLocation(window->m_program, "angle");
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static float angle = 0.0f;
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angle += 0.02f;
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glClear(GL_COLOR_BUFFER_BIT);
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glUniform1f(angle_loc, angle);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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Renderer::GetInstance()->SwapBuffers(window->m_egl_surface);
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}
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static void xsurface_handle_configure(void *data, struct xdg_surface *surface,
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uint32_t serial) {
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auto window = reinterpret_cast<Window *>(data);
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xdg_surface_ack_configure(surface, serial);
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auto frame_callback = wl_surface_frame(window->m_wsurface);
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printf("frame cb: %p\n", frame_callback);
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window->m_frame_listener.done = handle_frame_callback;
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int cb_res = wl_callback_add_listener(frame_callback,
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&window->m_frame_listener, window);
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printf("mount callback listener: %d\n", cb_res);
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glClear(GL_COLOR_BUFFER_BIT);
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Renderer::GetInstance()->SwapBuffers(window->m_egl_surface);
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}
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static void xtoplevel_handle_configure(void *data,
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struct xdg_toplevel *toplevel,
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int32_t width, int32_t height,
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struct wl_array *states) {
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UNUSED(toplevel);
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auto window = reinterpret_cast<Window*>(data);
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printf("[DEBUG] received toplevel configure event\n");
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printf("[DEBUG] width = %d, height = %d\n", width, height);
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printf("[DEBUG] %zu states\n", states->size);
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wl_egl_window_resize(window->m_egl_window, width, height, 0, 0);
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glViewport(0, 0, width, height);
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xdg_surface_set_window_geometry(window->m_xsurface, 0, 0, width, height);
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}
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static void xtoplevel_handle_close(void *data,
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struct xdg_toplevel *toplevel) {
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auto window = reinterpret_cast<Window*>(data);
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UNUSED(toplevel);
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printf("[DEBUG] window close request received\n");
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window->m_runnning = false;
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glDeleteProgram(window->m_program);
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Renderer::GetInstance()->DestroyWindow(window->m_egl_surface, window->m_egl_window);
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xdg_toplevel_destroy(window->m_toplevel);
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xdg_surface_destroy(window->m_xsurface);
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wl_surface_destroy(window->m_wsurface);
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// if (window->m_program) {
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// eglMakeCurrent(renderer_display, m_egl_surface, m_egl_surface, m_egl_context);
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// glDeleteProgram(m_program);
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// glDeleteBuffers(1, &m_vbo); // if used
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// eglMakeCurrent(renderer_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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// m_program = 0;
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// }
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Renderer::GetInstance()->DestroyContext(window->m_egl_context);
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}
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static void xtoplevel_handle_configure_bounds(void *data,
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struct xdg_toplevel *toplevel,
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int32_t width, int32_t height) {
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UNUSED(data);
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UNUSED(toplevel);
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printf("[DEBUG] window configure bounds, width = %d, height = %d\n", width,
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height);
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}
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static void xtoplevel_handle_wm_capabilities(void *data,
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struct xdg_toplevel *toplevel,
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struct wl_array *capabilities) {
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UNUSED(data);
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UNUSED(toplevel);
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UNUSED(capabilities);
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printf("[DEBUG] window wm_capabilities event received\n");
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}
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public:
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Window(size_t width, size_t height) : m_frame_listener({0}), m_last_time(0), m_width(width), m_height(height) {
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m_wsurface =
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wl_compositor_create_surface(AppState::GetInstance()->m_compositor);
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if (m_wsurface == NULL) {
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fprintf(stderr, "ERROR: could not connect create a surface\n");
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exit(1);
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}
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m_egl_window = wl_egl_window_create(m_wsurface, width, height);
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if (m_egl_window == NULL) {
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fprintf(stderr, "ERROR: could not create wl_egl_window\n");
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exit(1);
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}
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m_egl_surface = Renderer::GetInstance()->CreateSurface(m_egl_window);
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if (m_egl_surface == NULL) {
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fprintf(stderr, "ERROR: could not create EGL window surface\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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m_egl_context = Renderer::GetInstance()->CreateContext();
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if (m_egl_context == NULL) {
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fprintf(stderr, "ERROR: could not create EGL context\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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Renderer::GetInstance()->SurfaceSetContext(m_egl_surface, m_egl_context);
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const char *vs_src = "attribute vec2 pos;\n"
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"uniform float angle;\n"
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"void main() {\n"
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" float c = cos(angle);\n"
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" float s = sin(angle);\n"
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" mat2 rot = mat2(c, -s, s, c);\n"
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" gl_Position = vec4(rot * pos, 0.0, 1.0);\n"
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"}\n";
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const char *fs_src = "precision mediump float;\n"
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"void main() {\n"
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" gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n"
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"}\n";
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m_program = create_program(vs_src, fs_src);
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glUseProgram(m_program);
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GLint pos_loc = glGetAttribLocation(m_program, "pos");
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// GLint angle_loc = glGetUniformLocation(app_state->program, "angle");
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float *vertices = new float[6]{0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f};
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glEnableVertexAttribArray(pos_loc);
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glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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glViewport(0, 0, width, height);
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glClearColor(0.2f, 0.4f, 0.8f, 1.0f);
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m_xsurface = xdg_wm_base_get_xdg_surface(AppState::GetInstance()->m_wm_base,
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m_wsurface);
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if (m_xsurface == NULL) {
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fprintf(stderr, "ERROR: could not get an xdg surface\n");
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exit(1);
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}
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m_toplevel = xdg_surface_get_toplevel(m_xsurface);
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if (m_toplevel == NULL) {
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fprintf(stderr, "ERROR: could not get an xdg toplevel\n");
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exit(1);
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}
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m_xsurface_listener.configure = xsurface_handle_configure;
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xdg_surface_add_listener(m_xsurface, &m_xsurface_listener, this);
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m_toplevel_listener.configure = xtoplevel_handle_configure;
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m_toplevel_listener.configure_bounds = xtoplevel_handle_configure_bounds;
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m_toplevel_listener.close = xtoplevel_handle_close;
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m_toplevel_listener.wm_capabilities = xtoplevel_handle_wm_capabilities;
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xdg_toplevel_add_listener(m_toplevel, &m_toplevel_listener, this);
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wl_surface_commit(m_wsurface);
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}
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~Window() {}
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Window(const Window &) = delete;
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Window(Window &&) = delete;
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public:
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void Run() {
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m_runnning = true;
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printf("[DEBUG] Run(): display = %p\n", AppState::GetInstance()->m_display);
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while (m_runnning && wl_display_dispatch(AppState::GetInstance()->m_display) != -1) {
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}
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}
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private:
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EGLSurface m_egl_surface;
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EGLContext m_egl_context;
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GLuint m_program;
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struct wl_egl_window *m_egl_window;
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struct wl_surface *m_wsurface;
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struct xdg_surface *m_xsurface;
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struct xdg_toplevel *m_toplevel;
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struct wl_callback_listener m_frame_listener;
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struct xdg_surface_listener m_xsurface_listener;
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struct xdg_toplevel_listener m_toplevel_listener;
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private: // app logic
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uint32_t m_last_time;
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size_t m_width;
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size_t m_height;
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bool m_runnning;
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};
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#endif // H_WINDOW_
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