feat: rewrite to cpp + refactor into files
This commit is contained in:
11
Makefile
11
Makefile
@@ -1,5 +1,12 @@
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CFLAGS = -Wall -Wextra -I./include/ -g
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LIBS = $(shell pkg-config --libs wayland-client wayland-egl egl glesv2)
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main: main.c
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gcc -Wall -Wextra -o main main.c -I./include/ $(LIBS) xdg-shell-protocol.c -g
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build/main: src/main.cpp build/shader.o include/state.h build/xdg-shell-protocol.o
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g++ -o build/main $(CFLAGS) src/main.cpp build/shader.o build/xdg-shell-protocol.o $(LIBS)
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build/shader.o: src/shader.cpp include/shader.h
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g++ -o build/shader.o $(CFLAGS) -c src/shader.cpp
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build/xdg-shell-protocol.o: src/xdg-shell-protocol.c
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gcc -o build/xdg-shell-protocol.o -c $(CFLAGS) $(LIBS) src/xdg-shell-protocol.c
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10
include/shader.h
Normal file
10
include/shader.h
Normal file
@@ -0,0 +1,10 @@
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#ifndef H_SHADER_
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#define H_SHADER_
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#include <GLES2/gl2.h>
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GLuint compile_shader(GLenum type, const char *src);
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GLuint create_program(const char *vs_src, const char *fs_src);
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#endif // H_SHADER_
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27
include/state.h
Normal file
27
include/state.h
Normal file
@@ -0,0 +1,27 @@
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#ifndef H_STATE
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#define H_STATE
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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typedef struct {
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struct wl_display *display;
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EGLDisplay egl_display;
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struct wl_egl_window *egl_window;
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EGLSurface egl_surface;
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bool ready;
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struct wl_compositor *compositor;
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struct xdg_wm_base *wm_base;
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struct wl_surface *w_surface;
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struct xdg_surface *x_surface;
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struct xdg_toplevel *toplevel;
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struct wl_shm *shm;
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struct wl_callback *frame_callback;
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GLuint program;
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} State;
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#endif // H_STATE
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@@ -1,81 +0,0 @@
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/* Generated by wayland-scanner 1.24.0 */
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/*
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* Copyright © 2025 outfoxxed
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include "wayland-util.h"
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#ifndef __has_attribute
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# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
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#endif
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#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
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#define WL_PRIVATE __attribute__ ((visibility("hidden")))
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#else
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#define WL_PRIVATE
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#endif
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extern const struct wl_interface hyprland_surface_v1_interface;
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extern const struct wl_interface wl_region_interface;
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extern const struct wl_interface wl_surface_interface;
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static const struct wl_interface *hyprland_surface_v1_types[] = {
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NULL,
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&hyprland_surface_v1_interface,
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&wl_surface_interface,
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&wl_region_interface,
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};
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static const struct wl_message hyprland_surface_manager_v1_requests[] = {
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{ "get_hyprland_surface", "no", hyprland_surface_v1_types + 1 },
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{ "destroy", "", hyprland_surface_v1_types + 0 },
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};
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WL_PRIVATE const struct wl_interface hyprland_surface_manager_v1_interface = {
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"hyprland_surface_manager_v1", 2,
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2, hyprland_surface_manager_v1_requests,
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0, NULL,
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};
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static const struct wl_message hyprland_surface_v1_requests[] = {
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{ "set_opacity", "f", hyprland_surface_v1_types + 0 },
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{ "destroy", "", hyprland_surface_v1_types + 0 },
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{ "set_visible_region", "2?o", hyprland_surface_v1_types + 3 },
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};
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WL_PRIVATE const struct wl_interface hyprland_surface_v1_interface = {
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"hyprland_surface_v1", 2,
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3, hyprland_surface_v1_requests,
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0, NULL,
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};
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362
src/main.c
362
src/main.c
@@ -1,362 +0,0 @@
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include <wayland-client-core.h>
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#include <wayland-client-protocol.h>
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#include <wayland-client.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <wayland-egl-core.h>
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#include <wayland-egl.h>
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#include <fcntl.h> /* For O_* constants */
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#include <sys/mman.h>
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#include <sys/stat.h> /* For mode constants */
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#include <unistd.h>
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#include "./include/xdg-shell-client-protocol.h"
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#define UNUSED(x) (void)(x)
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#define WIDTH 780
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#define HEIGHT 420
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typedef struct {
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struct wl_display *display;
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EGLDisplay egl_display;
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struct wl_egl_window *egl_window;
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EGLSurface egl_surface;
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bool ready;
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struct wl_compositor *compositor;
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struct xdg_wm_base *wm_base;
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struct wl_surface *w_surface;
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struct xdg_surface *x_surface;
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struct xdg_toplevel *toplevel;
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struct wl_shm *shm;
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// int shm_fd;
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// struct wl_shm_pool *pool;
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// uint8_t *pool_data;
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// struct wl_buffer *buffer;
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struct wl_callback *frame_callback;
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GLuint program;
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} State;
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static GLuint compile_shader(GLenum type, const char *src) {
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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GLint ok;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
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if (!ok) {
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char log[512];
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glGetShaderInfoLog(shader, sizeof(log), NULL, log);
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fprintf(stderr, "shader compile error: %s\n", log);
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exit(1);
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}
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return shader;
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}
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static GLuint create_program(const char *vs_src, const char *fs_src) {
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GLuint vs = compile_shader(GL_VERTEX_SHADER, vs_src);
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GLuint fs = compile_shader(GL_FRAGMENT_SHADER, fs_src);
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GLuint prog = glCreateProgram();
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glAttachShader(prog, vs);
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glAttachShader(prog, fs);
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glLinkProgram(prog);
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GLint ok;
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glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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if (!ok) {
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char log[512];
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glGetProgramInfoLog(prog, sizeof(log), NULL, log);
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fprintf(stderr, "program link error: %s\n", log);
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exit(1);
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}
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glDeleteShader(vs);
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glDeleteShader(fs);
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return prog;
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}
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const char *vs_src =
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"attribute vec2 pos;\n"
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"uniform float angle;\n"
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"void main() {\n"
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" float c = cos(angle);\n"
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" float s = sin(angle);\n"
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" mat2 rot = mat2(c, -s, s, c);\n"
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" gl_Position = vec4(rot * pos, 0.0, 1.0);\n"
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"}\n";
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const char *fs_src =
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"precision mediump float;\n"
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"void main() {\n"
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" gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n"
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"}\n";
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void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base,
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uint32_t serial) {
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UNUSED(data);
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printf("INFO: ping method fired! sending pong...\n");
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xdg_wm_base_pong(wm_base, serial);
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}
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static struct xdg_wm_base_listener wm_base_listener = {
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.ping = wm_base_handle_ping,
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};
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void registry_handle_global(void *data, struct wl_registry *registry,
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uint32_t name, const char *interface,
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uint32_t version) {
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State *app_state = data;
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printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n",
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interface, name, version);
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if (strcmp(interface, "wl_compositor") == 0) {
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app_state->compositor =
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wl_registry_bind(registry, name, &wl_compositor_interface, version);
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printf("%p compositor binding\n", app_state->compositor);
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}
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if (strcmp(interface, "xdg_wm_base") == 0) {
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app_state->wm_base =
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wl_registry_bind(registry, name, &xdg_wm_base_interface, version);
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if (app_state->wm_base == NULL) {
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fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n");
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}
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int res = xdg_wm_base_add_listener(app_state->wm_base, &wm_base_listener,
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app_state);
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printf("bound to wm_base: %d\n", res);
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}
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if (strcmp(interface, "wl_shm") == 0) {
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app_state->shm =
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wl_registry_bind(registry, name, &wl_shm_interface, version);
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if (app_state->shm == NULL) {
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fprintf(stderr, "ERROR: could not bind to wl_shm\n");
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}
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}
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}
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void registry_handle_global_remove(void *data, struct wl_registry *registry,
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uint32_t name) {
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UNUSED(data);
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UNUSED(registry);
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UNUSED(name);
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}
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static struct wl_registry_listener listener = {
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.global = registry_handle_global,
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.global_remove = registry_handle_global_remove,
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};
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static struct wl_callback_listener frame_listener;
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static void frame_done(void *data,
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struct wl_callback *cb,
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uint32_t time)
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{
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UNUSED(time);
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printf("INFO: frame callback\n");
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State *state = data;
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printf("state ptr = %p\n", state->w_surface);
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wl_callback_destroy(cb);
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state->frame_callback =
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wl_surface_frame(state->w_surface);
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wl_callback_add_listener(state->frame_callback,
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&frame_listener,
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state);
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GLint angle_loc = glGetUniformLocation(state->program, "angle");
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static float angle = 0.0f;
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angle += 0.02f;
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glClear(GL_COLOR_BUFFER_BIT);
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glUniform1f(angle_loc, angle);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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eglSwapBuffers(state->egl_display, state->egl_surface);
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}
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static struct wl_callback_listener frame_listener = {
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.done = frame_done,
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};
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static void xsurface_handle_configure(void *data,
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struct xdg_surface *surface,
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uint32_t serial) {
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State *app_state = data;
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xdg_surface_ack_configure(surface, serial);
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app_state->frame_callback =
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wl_surface_frame(app_state->w_surface);
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printf("frame cb: %p\n", app_state->frame_callback);
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int cb_res = wl_callback_add_listener(app_state->frame_callback,
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&frame_listener,
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app_state);
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printf("mount callback listener: %d\n", cb_res);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(app_state->egl_display, app_state->egl_surface);
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}
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static const struct xdg_surface_listener xsurface_listener = {
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.configure = xsurface_handle_configure,
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};
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int main(int argc, char **argv) {
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UNUSED(argc);
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UNUSED(argv);
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State *app_state = (void*)malloc(sizeof(State));
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app_state->display = wl_display_connect(NULL);
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if (app_state->display == NULL) {
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fprintf(stderr, "ERROR: could not connect to wl display\n");
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return 1;
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}
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struct wl_registry *registry = wl_display_get_registry(app_state->display);
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if (registry == NULL) {
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fprintf(stderr, "ERROR: could not connect to wl registry\n");
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return 1;
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}
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int handle = wl_registry_add_listener(registry, &listener, app_state);
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printf("registry listener bound: %d\n", handle);
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wl_display_roundtrip(app_state->display);
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app_state->w_surface = wl_compositor_create_surface(app_state->compositor);
|
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if (app_state->w_surface == NULL) {
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fprintf(stderr, "ERROR: could not connect create a surface\n");
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return 1;
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}
|
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PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay =
|
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress(
|
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"eglGetPlatformDisplayEXT");
|
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|
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PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface =
|
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(void *)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
|
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app_state->egl_display =
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getPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, app_state->display, NULL);
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if (app_state->egl_display == NULL) {
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fprintf(stderr, "ERROR: could not get platform display\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
|
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}
|
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|
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if (!eglInitialize(app_state->egl_display, NULL, NULL)) {
|
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fprintf(stderr, "ERROR: could not initialize EGL\n");
|
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
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exit(1);
|
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}
|
||||
|
||||
EGLint config_attribs[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL_RED_SIZE, 8,
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||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
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||||
EGL_ALPHA_SIZE, 8,
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||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLConfig config;
|
||||
EGLint num_configs;
|
||||
if (!eglChooseConfig(app_state->egl_display, config_attribs,
|
||||
&config, 1, &num_configs)) {
|
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fprintf(stderr, "ERROR: could not choose EGL config\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
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exit(1);
|
||||
}
|
||||
|
||||
EGLint ctx_attribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLContext context =
|
||||
eglCreateContext(app_state->egl_display,
|
||||
config,
|
||||
EGL_NO_CONTEXT,
|
||||
ctx_attribs);
|
||||
if (context == NULL) {
|
||||
fprintf(stderr, "ERROR: could not create EGL context\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app_state->egl_window = wl_egl_window_create(app_state->w_surface, WIDTH, HEIGHT);
|
||||
if (app_state->egl_window == NULL) {
|
||||
fprintf(stderr, "ERROR: could not create wl_egl_window\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app_state->egl_surface = createPlatformWindowSurface(app_state->egl_display, config, app_state->egl_window, NULL);
|
||||
if (app_state->egl_surface == NULL) {
|
||||
fprintf(stderr, "ERROR: could not create EGL window surface\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!eglMakeCurrent(app_state->egl_display, app_state->egl_surface, app_state->egl_surface, context)) {
|
||||
fprintf(stderr, "ERROR: could not change current EGL context\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app_state->program = create_program(vs_src, fs_src);
|
||||
glUseProgram(app_state->program);
|
||||
|
||||
GLint pos_loc = glGetAttribLocation(app_state->program, "pos");
|
||||
// GLint angle_loc = glGetUniformLocation(app_state->program, "angle");
|
||||
|
||||
float vertices[] = {
|
||||
0.0f, 0.6f,
|
||||
-0.6f, -0.6f,
|
||||
0.6f, -0.6f
|
||||
};
|
||||
|
||||
glEnableVertexAttribArray(pos_loc);
|
||||
glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glViewport(0, 0, WIDTH, HEIGHT);
|
||||
glClearColor(0.2f, 0.4f, 0.8f, 1.0f);
|
||||
|
||||
app_state->x_surface =
|
||||
xdg_wm_base_get_xdg_surface(app_state->wm_base, app_state->w_surface);
|
||||
if (app_state->x_surface == NULL) {
|
||||
fprintf(stderr, "ERROR: could not get an xdg surface\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
app_state->toplevel = xdg_surface_get_toplevel(app_state->x_surface);
|
||||
if (app_state->toplevel == NULL) {
|
||||
fprintf(stderr, "ERROR: could not get an xdg toplevel\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
xdg_surface_add_listener(app_state->x_surface, &xsurface_listener, app_state);
|
||||
app_state->ready = true;
|
||||
wl_surface_commit(app_state->w_surface);
|
||||
|
||||
while (wl_display_dispatch(app_state->display)) {}
|
||||
|
||||
return 0;
|
||||
}
|
||||
286
src/main.cpp
Normal file
286
src/main.cpp
Normal file
@@ -0,0 +1,286 @@
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <wayland-client-core.h>
|
||||
#include <wayland-client-protocol.h>
|
||||
#include <wayland-client.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wayland-egl-core.h>
|
||||
#include <wayland-egl.h>
|
||||
|
||||
#include <fcntl.h> /* For O_* constants */
|
||||
#include <sys/mman.h>
|
||||
#include <sys/stat.h> /* For mode constants */
|
||||
#include <unistd.h>
|
||||
|
||||
#include "shader.h"
|
||||
#include "state.h"
|
||||
#include "xdg-shell-client-protocol.h"
|
||||
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
||||
#define WIDTH 780
|
||||
#define HEIGHT 420
|
||||
|
||||
const char *vs_src = "attribute vec2 pos;\n"
|
||||
"uniform float angle;\n"
|
||||
"void main() {\n"
|
||||
" float c = cos(angle);\n"
|
||||
" float s = sin(angle);\n"
|
||||
" mat2 rot = mat2(c, -s, s, c);\n"
|
||||
" gl_Position = vec4(rot * pos, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
const char *fs_src = "precision mediump float;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base,
|
||||
uint32_t serial) {
|
||||
UNUSED(data);
|
||||
printf("INFO: ping method fired! sending pong...\n");
|
||||
xdg_wm_base_pong(wm_base, serial);
|
||||
}
|
||||
|
||||
static struct xdg_wm_base_listener wm_base_listener = {
|
||||
.ping = wm_base_handle_ping,
|
||||
};
|
||||
|
||||
void registry_handle_global(void *data, struct wl_registry *registry,
|
||||
uint32_t name, const char *interface,
|
||||
uint32_t version) {
|
||||
State *app_state = reinterpret_cast<State *>(data);
|
||||
printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n",
|
||||
interface, name, version);
|
||||
if (strcmp(interface, "wl_compositor") == 0) {
|
||||
app_state->compositor = reinterpret_cast<struct wl_compositor *>(
|
||||
wl_registry_bind(registry, name, &wl_compositor_interface, version));
|
||||
printf("%p compositor binding\n", app_state->compositor);
|
||||
}
|
||||
if (strcmp(interface, "xdg_wm_base") == 0) {
|
||||
app_state->wm_base = reinterpret_cast<struct xdg_wm_base *>(
|
||||
wl_registry_bind(registry, name, &xdg_wm_base_interface, version));
|
||||
if (app_state->wm_base == NULL) {
|
||||
fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n");
|
||||
}
|
||||
int res = xdg_wm_base_add_listener(app_state->wm_base, &wm_base_listener,
|
||||
app_state);
|
||||
printf("bound to wm_base: %d\n", res);
|
||||
}
|
||||
if (strcmp(interface, "wl_shm") == 0) {
|
||||
app_state->shm = reinterpret_cast<struct wl_shm *>(
|
||||
wl_registry_bind(registry, name, &wl_shm_interface, version));
|
||||
if (app_state->shm == NULL) {
|
||||
fprintf(stderr, "ERROR: could not bind to wl_shm\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void registry_handle_global_remove(void *data, struct wl_registry *registry,
|
||||
uint32_t name) {
|
||||
UNUSED(data);
|
||||
UNUSED(registry);
|
||||
UNUSED(name);
|
||||
}
|
||||
|
||||
static struct wl_registry_listener listener = {
|
||||
.global = registry_handle_global,
|
||||
.global_remove = registry_handle_global_remove,
|
||||
};
|
||||
|
||||
static struct wl_callback_listener frame_listener;
|
||||
|
||||
static void frame_done(void *data, struct wl_callback *cb, uint32_t time) {
|
||||
UNUSED(time);
|
||||
printf("INFO: frame callback\n");
|
||||
|
||||
State *state = reinterpret_cast<State *>(data);
|
||||
printf("state ptr = %p\n", state->w_surface);
|
||||
|
||||
wl_callback_destroy(cb);
|
||||
state->frame_callback = wl_surface_frame(state->w_surface);
|
||||
wl_callback_add_listener(state->frame_callback, &frame_listener, state);
|
||||
|
||||
GLint angle_loc = glGetUniformLocation(state->program, "angle");
|
||||
|
||||
static float angle = 0.0f;
|
||||
angle += 0.02f;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUniform1f(angle_loc, angle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
eglSwapBuffers(state->egl_display, state->egl_surface);
|
||||
}
|
||||
|
||||
static void xsurface_handle_configure(void *data, struct xdg_surface *surface,
|
||||
uint32_t serial) {
|
||||
State *app_state = reinterpret_cast<State *>(data);
|
||||
|
||||
xdg_surface_ack_configure(surface, serial);
|
||||
|
||||
app_state->frame_callback = wl_surface_frame(app_state->w_surface);
|
||||
printf("frame cb: %p\n", app_state->frame_callback);
|
||||
|
||||
int cb_res = wl_callback_add_listener(app_state->frame_callback,
|
||||
&frame_listener, app_state);
|
||||
|
||||
printf("mount callback listener: %d\n", cb_res);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
eglSwapBuffers(app_state->egl_display, app_state->egl_surface);
|
||||
}
|
||||
|
||||
static const struct xdg_surface_listener xsurface_listener = {
|
||||
.configure = xsurface_handle_configure,
|
||||
};
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
UNUSED(argc);
|
||||
UNUSED(argv);
|
||||
State *app_state = new State;
|
||||
|
||||
frame_listener.done = frame_done;
|
||||
|
||||
app_state->display = wl_display_connect(NULL);
|
||||
if (app_state->display == NULL) {
|
||||
fprintf(stderr, "ERROR: could not connect to wl display\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
struct wl_registry *registry = wl_display_get_registry(app_state->display);
|
||||
if (registry == NULL) {
|
||||
fprintf(stderr, "ERROR: could not connect to wl registry\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
int handle = wl_registry_add_listener(registry, &listener, app_state);
|
||||
printf("registry listener bound: %d\n", handle);
|
||||
|
||||
wl_display_roundtrip(app_state->display);
|
||||
|
||||
app_state->w_surface = wl_compositor_create_surface(app_state->compositor);
|
||||
if (app_state->w_surface == NULL) {
|
||||
fprintf(stderr, "ERROR: could not connect create a surface\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay =
|
||||
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
|
||||
eglGetProcAddress("eglGetPlatformDisplayEXT"));
|
||||
|
||||
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface =
|
||||
reinterpret_cast<PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC>(
|
||||
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"));
|
||||
|
||||
app_state->egl_display =
|
||||
getPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, app_state->display, NULL);
|
||||
if (app_state->egl_display == NULL) {
|
||||
fprintf(stderr, "ERROR: could not get platform display\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!eglInitialize(app_state->egl_display, NULL, NULL)) {
|
||||
fprintf(stderr, "ERROR: could not initialize EGL\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
EGLint config_attribs[] = {EGL_SURFACE_TYPE,
|
||||
EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_ES2_BIT,
|
||||
EGL_RED_SIZE,
|
||||
8,
|
||||
EGL_GREEN_SIZE,
|
||||
8,
|
||||
EGL_BLUE_SIZE,
|
||||
8,
|
||||
EGL_ALPHA_SIZE,
|
||||
8,
|
||||
EGL_NONE};
|
||||
|
||||
EGLConfig config;
|
||||
EGLint num_configs;
|
||||
if (!eglChooseConfig(app_state->egl_display, config_attribs, &config, 1,
|
||||
&num_configs)) {
|
||||
fprintf(stderr, "ERROR: could not choose EGL config\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
|
||||
|
||||
EGLContext context = eglCreateContext(app_state->egl_display, config,
|
||||
EGL_NO_CONTEXT, ctx_attribs);
|
||||
if (context == NULL) {
|
||||
fprintf(stderr, "ERROR: could not create EGL context\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app_state->egl_window =
|
||||
wl_egl_window_create(app_state->w_surface, WIDTH, HEIGHT);
|
||||
if (app_state->egl_window == NULL) {
|
||||
fprintf(stderr, "ERROR: could not create wl_egl_window\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app_state->egl_surface = createPlatformWindowSurface(
|
||||
app_state->egl_display, config, app_state->egl_window, NULL);
|
||||
if (app_state->egl_surface == NULL) {
|
||||
fprintf(stderr, "ERROR: could not create EGL window surface\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!eglMakeCurrent(app_state->egl_display, app_state->egl_surface,
|
||||
app_state->egl_surface, context)) {
|
||||
fprintf(stderr, "ERROR: could not change current EGL context\n");
|
||||
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app_state->program = create_program(vs_src, fs_src);
|
||||
glUseProgram(app_state->program);
|
||||
|
||||
GLint pos_loc = glGetAttribLocation(app_state->program, "pos");
|
||||
// GLint angle_loc = glGetUniformLocation(app_state->program, "angle");
|
||||
|
||||
float vertices[] = {0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f};
|
||||
|
||||
glEnableVertexAttribArray(pos_loc);
|
||||
glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glViewport(0, 0, WIDTH, HEIGHT);
|
||||
glClearColor(0.2f, 0.4f, 0.8f, 1.0f);
|
||||
|
||||
app_state->x_surface =
|
||||
xdg_wm_base_get_xdg_surface(app_state->wm_base, app_state->w_surface);
|
||||
if (app_state->x_surface == NULL) {
|
||||
fprintf(stderr, "ERROR: could not get an xdg surface\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
app_state->toplevel = xdg_surface_get_toplevel(app_state->x_surface);
|
||||
if (app_state->toplevel == NULL) {
|
||||
fprintf(stderr, "ERROR: could not get an xdg toplevel\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
xdg_surface_add_listener(app_state->x_surface, &xsurface_listener, app_state);
|
||||
app_state->ready = true;
|
||||
wl_surface_commit(app_state->w_surface);
|
||||
|
||||
while (wl_display_dispatch(app_state->display)) {
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
45
src/shader.cpp
Normal file
45
src/shader.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "shader.h"
|
||||
|
||||
GLuint compile_shader(GLenum type, const char *src) {
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, NULL);
|
||||
glCompileShader(shader);
|
||||
|
||||
GLint ok;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
||||
if (!ok) {
|
||||
char log[512];
|
||||
glGetShaderInfoLog(shader, sizeof(log), NULL, log);
|
||||
fprintf(stderr, "shader compile error: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint create_program(const char *vs_src, const char *fs_src) {
|
||||
GLuint vs = compile_shader(GL_VERTEX_SHADER, vs_src);
|
||||
GLuint fs = compile_shader(GL_FRAGMENT_SHADER, fs_src);
|
||||
|
||||
GLuint prog = glCreateProgram();
|
||||
glAttachShader(prog, vs);
|
||||
glAttachShader(prog, fs);
|
||||
glLinkProgram(prog);
|
||||
|
||||
GLint ok;
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
||||
if (!ok) {
|
||||
char log[512];
|
||||
glGetProgramInfoLog(prog, sizeof(log), NULL, log);
|
||||
fprintf(stderr, "program link error: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(fs);
|
||||
|
||||
return prog;
|
||||
}
|
||||
Reference in New Issue
Block a user