feat: c++ classes

This commit is contained in:
2026-02-11 22:13:02 +01:00
parent a8b73927d8
commit 6cbb72f0ec
6 changed files with 400 additions and 304 deletions

1
.gitignore vendored
View File

@@ -1 +1,2 @@
build/ build/
.cache/

View File

@@ -1,7 +1,7 @@
CFLAGS = -Wall -Wextra -I./include/ -g CFLAGS = -Wall -Wextra -I./include/ -g
LIBS = $(shell pkg-config --libs wayland-client wayland-egl egl glesv2) LIBS = $(shell pkg-config --libs wayland-client wayland-egl egl glesv2)
build/main: src/main.cpp build/shader.o include/state.h build/xdg-shell-protocol.o build/main: src/main.cpp build/shader.o build/xdg-shell-protocol.o
g++ -o build/main $(CFLAGS) src/main.cpp build/shader.o build/xdg-shell-protocol.o $(LIBS) g++ -o build/main $(CFLAGS) src/main.cpp build/shader.o build/xdg-shell-protocol.o $(LIBS)
build/shader.o: src/shader.cpp include/shader.h build/shader.o: src/shader.cpp include/shader.h

49
compile_commands.json Normal file
View File

@@ -0,0 +1,49 @@
[
{
"file": "src/shader.cpp",
"arguments": [
"g++",
"-o",
"build/shader.o",
"-Wall",
"-Wextra",
"-I./include/",
"-g",
"-c",
"src/shader.cpp"
],
"directory": "/home/landam/dev/custom/hyprwindow",
"output": "build/shader.o"
},
{
"file": "src/xdg-shell-protocol.c",
"arguments": [
"gcc",
"-o",
"build/xdg-shell-protocol.o",
"-c",
"-Wall",
"-Wextra",
"-I./include/",
"-g",
"src/xdg-shell-protocol.c"
],
"directory": "/home/landam/dev/custom/hyprwindow",
"output": "build/xdg-shell-protocol.o"
},
{
"file": "src/main.cpp",
"arguments": [
"g++",
"-o",
"build/main",
"-Wall",
"-Wextra",
"-I./include/",
"-g",
"src/main.cpp"
],
"directory": "/home/landam/dev/custom/hyprwindow",
"output": "build/main"
}
]

View File

@@ -1,27 +0,0 @@
#ifndef H_STATE
#define H_STATE
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
typedef struct {
struct wl_display *display;
EGLDisplay egl_display;
struct wl_egl_window *egl_window;
EGLSurface egl_surface;
bool ready;
struct wl_compositor *compositor;
struct xdg_wm_base *wm_base;
struct wl_surface *w_surface;
struct xdg_surface *x_surface;
struct xdg_toplevel *toplevel;
struct wl_shm *shm;
struct wl_callback *frame_callback;
GLuint program;
} State;
#endif // H_STATE

347
include/window.hpp Normal file
View File

@@ -0,0 +1,347 @@
#ifndef H_WINDOW_
#define H_WINDOW_
#include <string>
#include <cstddef>
#include <cstdio>
#include <stdbool.h>
#include <wayland-client-protocol.h>
#include <wayland-client.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <wayland-egl-core.h>
#include <wayland-egl.h>
#include "xdg-shell-client-protocol.h"
#include "shader.h"
#define UNUSED(x) (void)(x)
class Window;
class Renderer;
class AppState {
public:
static AppState* GetInstance() {
if (!AppState::s_instance) AppState::s_instance = new AppState();
return AppState::s_instance;
}
private:
static void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base,
uint32_t serial) {
UNUSED(data);
printf("INFO: ping method fired! sending pong...\n");
xdg_wm_base_pong(wm_base, serial);
}
static void registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface,
uint32_t version) {
UNUSED(data);
auto state = reinterpret_cast<AppState*>(data);
printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n",
interface, name, version);
std::string interface_name(interface);
if (interface_name == "wl_compositor") {
state->m_compositor = reinterpret_cast<struct wl_compositor *>(
wl_registry_bind(registry, name, &wl_compositor_interface, version));
printf("%p compositor binding\n", state->m_compositor);
}
if (interface_name == "xdg_wm_base") {
state->m_wm_base = reinterpret_cast<struct xdg_wm_base *>(
wl_registry_bind(registry, name, &xdg_wm_base_interface, version));
if (state->m_wm_base == NULL) {
fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n");
}
state->m_wm_base_listener.ping = wm_base_handle_ping;
int res = xdg_wm_base_add_listener(state->m_wm_base, &state->m_wm_base_listener,
NULL);
printf("bound to wm_base: %d\n", res);
}
}
static void registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name) {
UNUSED(data);
UNUSED(registry);
UNUSED(name);
}
private:
AppState() {
m_display = wl_display_connect(NULL);
if (m_display == NULL) {
fprintf(stderr, "ERROR: could not connect to wl display\n");
exit(1);
}
struct wl_registry *registry = wl_display_get_registry(m_display);
if (registry == NULL) {
fprintf(stderr, "ERROR: could not connect to wl registry\n");
exit(1);
}
m_reg_listener.global = registry_handle_global;
m_reg_listener.global_remove = registry_handle_global_remove;
auto handle = wl_registry_add_listener(registry, &m_reg_listener, this);
printf("registry listener bound: %d\n", handle);
wl_display_roundtrip(m_display);
}
private:
static AppState* s_instance;
struct wl_display *m_display = nullptr;
struct wl_compositor *m_compositor = nullptr;
struct xdg_wm_base *m_wm_base = nullptr;
struct xdg_wm_base_listener m_wm_base_listener;
struct wl_registry_listener m_reg_listener;
friend class Window;
friend class Renderer;
};
AppState* AppState::s_instance = nullptr;
class Renderer {
public:
static Renderer* GetInstance() {
if (!s_instance) s_instance = new Renderer;
return s_instance;
}
public:
const EGLConfig& GetConfig() const { return m_config; }
public:
EGLContext CreateContext() {
EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
return eglCreateContext(m_egl_display, m_config,
EGL_NO_CONTEXT, ctx_attribs);
}
EGLSurface CreateSurface(struct wl_egl_window* window) {
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface =
reinterpret_cast<PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC>(
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"));
return createPlatformWindowSurface(
m_egl_display, m_config, window, NULL);
}
void SurfaceSetContext(const EGLSurface& surface, const EGLContext& context) {
if (!eglMakeCurrent(m_egl_display, surface,
surface, context)) {
fprintf(stderr, "ERROR: could not change current EGL context\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
}
void SwapBuffers(const EGLSurface& surface)
{
eglSwapBuffers(m_egl_display, surface);
}
private:
Renderer() {
PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"));
m_egl_display = getPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, AppState::GetInstance()->m_display, NULL);
if (m_egl_display == NULL) {
fprintf(stderr, "ERROR: could not get platform display\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
if (!eglInitialize(m_egl_display, NULL, NULL)) {
fprintf(stderr, "ERROR: could not initialize EGL\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
EGLint config_attribs[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_NONE};
EGLint num_configs;
if (!eglChooseConfig(m_egl_display, config_attribs, &m_config, 1,
&num_configs)) {
fprintf(stderr, "ERROR: could not choose EGL config\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
}
private:
static Renderer* s_instance;
EGLDisplay m_egl_display;
EGLConfig m_config;
};
Renderer* Renderer::s_instance = nullptr;
class Window {
private:
static void handle_frame_callback(void *data,
struct wl_callback *cb,
uint32_t time) {
auto window = reinterpret_cast<Window*>(data);
UNUSED(time);
printf("INFO: frame callback\n");
wl_callback_destroy(cb);
auto frame_callback = wl_surface_frame(window->m_wsurface);
window->m_frame_listener.done = handle_frame_callback;
wl_callback_add_listener(frame_callback, &window->m_frame_listener, window);
GLint angle_loc = glGetUniformLocation(window->m_program, "angle");
static float angle = 0.0f;
angle += 0.02f;
glClear(GL_COLOR_BUFFER_BIT);
glUniform1f(angle_loc, angle);
glDrawArrays(GL_TRIANGLES, 0, 3);
Renderer::GetInstance()->SwapBuffers(window->m_egl_surface);
}
static void xsurface_handle_configure(void *data, struct xdg_surface *surface,
uint32_t serial) {
auto window = reinterpret_cast<Window*>(data);
xdg_surface_ack_configure(surface, serial);
auto frame_callback = wl_surface_frame(window->m_wsurface);
printf("frame cb: %p\n", frame_callback);
window->m_frame_listener.done = handle_frame_callback;
int cb_res = wl_callback_add_listener(frame_callback,
&window->m_frame_listener, window);
printf("mount callback listener: %d\n", cb_res);
glClear(GL_COLOR_BUFFER_BIT);
Renderer::GetInstance()->SwapBuffers(window->m_egl_surface);
}
public:
Window(size_t width, size_t height) {
m_wsurface = wl_compositor_create_surface(AppState::GetInstance()->m_compositor);
if (m_wsurface == NULL) {
fprintf(stderr, "ERROR: could not connect create a surface\n");
exit(1);
}
m_egl_window =
wl_egl_window_create(m_wsurface, width, height);
if (m_egl_window == NULL) {
fprintf(stderr, "ERROR: could not create wl_egl_window\n");
exit(1);
}
m_egl_surface = Renderer::GetInstance()->CreateSurface(m_egl_window);
if (m_egl_surface == NULL) {
fprintf(stderr, "ERROR: could not create EGL window surface\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
m_egl_context = Renderer::GetInstance()->CreateContext();
if (m_egl_context == NULL) {
fprintf(stderr, "ERROR: could not create EGL context\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
Renderer::GetInstance()->SurfaceSetContext(m_egl_surface, m_egl_context);
const char *vs_src = "attribute vec2 pos;\n"
"uniform float angle;\n"
"void main() {\n"
" float c = cos(angle);\n"
" float s = sin(angle);\n"
" mat2 rot = mat2(c, -s, s, c);\n"
" gl_Position = vec4(rot * pos, 0.0, 1.0);\n"
"}\n";
const char *fs_src = "precision mediump float;\n"
"void main() {\n"
" gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n"
"}\n";
m_program = create_program(vs_src, fs_src);
glUseProgram(m_program);
GLint pos_loc = glGetAttribLocation(m_program, "pos");
// GLint angle_loc = glGetUniformLocation(app_state->program, "angle");
float vertices[] = {0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f};
glEnableVertexAttribArray(pos_loc);
glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glViewport(0, 0, width, height);
glClearColor(0.2f, 0.4f, 0.8f, 1.0f);
m_xsurface =
xdg_wm_base_get_xdg_surface(AppState::GetInstance()->m_wm_base, m_wsurface);
if (m_xsurface == NULL) {
fprintf(stderr, "ERROR: could not get an xdg surface\n");
exit(1);
}
m_toplevel = xdg_surface_get_toplevel(m_xsurface);
if (m_toplevel == NULL) {
fprintf(stderr, "ERROR: could not get an xdg toplevel\n");
exit(1);
}
m_xsurface_listener.configure = xsurface_handle_configure;
xdg_surface_add_listener(m_xsurface, &m_xsurface_listener, this);
wl_surface_commit(m_wsurface);
while (wl_display_dispatch(AppState::GetInstance()->m_display)) {
}
}
~Window() {}
Window(const Window&) = delete;
Window(Window&&) = delete;
private:
EGLSurface m_egl_surface;
EGLContext m_egl_context;
GLuint m_program;
struct wl_egl_window *m_egl_window;
struct wl_surface *m_wsurface;
struct xdg_surface *m_xsurface;
struct xdg_toplevel *m_toplevel;
struct wl_callback_listener m_frame_listener;
struct xdg_surface_listener m_xsurface_listener;
};
#endif // H_WINDOW_

View File

@@ -1,286 +1,12 @@
#include <assert.h> #include "window.hpp"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-client-core.h>
#include <wayland-client-protocol.h>
#include <wayland-client.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <wayland-egl-core.h>
#include <wayland-egl.h>
#include <fcntl.h> /* For O_* constants */
#include <sys/mman.h>
#include <sys/stat.h> /* For mode constants */
#include <unistd.h>
#include "shader.h"
#include "state.h"
#include "xdg-shell-client-protocol.h"
#define UNUSED(x) (void)(x) #define UNUSED(x) (void)(x)
#define WIDTH 780
#define HEIGHT 420
const char *vs_src = "attribute vec2 pos;\n"
"uniform float angle;\n"
"void main() {\n"
" float c = cos(angle);\n"
" float s = sin(angle);\n"
" mat2 rot = mat2(c, -s, s, c);\n"
" gl_Position = vec4(rot * pos, 0.0, 1.0);\n"
"}\n";
const char *fs_src = "precision mediump float;\n"
"void main() {\n"
" gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n"
"}\n";
void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base,
uint32_t serial) {
UNUSED(data);
printf("INFO: ping method fired! sending pong...\n");
xdg_wm_base_pong(wm_base, serial);
}
static struct xdg_wm_base_listener wm_base_listener = {
.ping = wm_base_handle_ping,
};
void registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface,
uint32_t version) {
State *app_state = reinterpret_cast<State *>(data);
printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n",
interface, name, version);
if (strcmp(interface, "wl_compositor") == 0) {
app_state->compositor = reinterpret_cast<struct wl_compositor *>(
wl_registry_bind(registry, name, &wl_compositor_interface, version));
printf("%p compositor binding\n", app_state->compositor);
}
if (strcmp(interface, "xdg_wm_base") == 0) {
app_state->wm_base = reinterpret_cast<struct xdg_wm_base *>(
wl_registry_bind(registry, name, &xdg_wm_base_interface, version));
if (app_state->wm_base == NULL) {
fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n");
}
int res = xdg_wm_base_add_listener(app_state->wm_base, &wm_base_listener,
app_state);
printf("bound to wm_base: %d\n", res);
}
if (strcmp(interface, "wl_shm") == 0) {
app_state->shm = reinterpret_cast<struct wl_shm *>(
wl_registry_bind(registry, name, &wl_shm_interface, version));
if (app_state->shm == NULL) {
fprintf(stderr, "ERROR: could not bind to wl_shm\n");
}
}
}
void registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name) {
UNUSED(data);
UNUSED(registry);
UNUSED(name);
}
static struct wl_registry_listener listener = {
.global = registry_handle_global,
.global_remove = registry_handle_global_remove,
};
static struct wl_callback_listener frame_listener;
static void frame_done(void *data, struct wl_callback *cb, uint32_t time) {
UNUSED(time);
printf("INFO: frame callback\n");
State *state = reinterpret_cast<State *>(data);
printf("state ptr = %p\n", state->w_surface);
wl_callback_destroy(cb);
state->frame_callback = wl_surface_frame(state->w_surface);
wl_callback_add_listener(state->frame_callback, &frame_listener, state);
GLint angle_loc = glGetUniformLocation(state->program, "angle");
static float angle = 0.0f;
angle += 0.02f;
glClear(GL_COLOR_BUFFER_BIT);
glUniform1f(angle_loc, angle);
glDrawArrays(GL_TRIANGLES, 0, 3);
eglSwapBuffers(state->egl_display, state->egl_surface);
}
static void xsurface_handle_configure(void *data, struct xdg_surface *surface,
uint32_t serial) {
State *app_state = reinterpret_cast<State *>(data);
xdg_surface_ack_configure(surface, serial);
app_state->frame_callback = wl_surface_frame(app_state->w_surface);
printf("frame cb: %p\n", app_state->frame_callback);
int cb_res = wl_callback_add_listener(app_state->frame_callback,
&frame_listener, app_state);
printf("mount callback listener: %d\n", cb_res);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(app_state->egl_display, app_state->egl_surface);
}
static const struct xdg_surface_listener xsurface_listener = {
.configure = xsurface_handle_configure,
};
int main(int argc, char **argv) { int main(int argc, char **argv) {
UNUSED(argc); UNUSED(argc);
UNUSED(argv); UNUSED(argv);
State *app_state = new State;
frame_listener.done = frame_done; Window window(720, 480);
app_state->display = wl_display_connect(NULL);
if (app_state->display == NULL) {
fprintf(stderr, "ERROR: could not connect to wl display\n");
return 1;
}
struct wl_registry *registry = wl_display_get_registry(app_state->display);
if (registry == NULL) {
fprintf(stderr, "ERROR: could not connect to wl registry\n");
return 1;
}
int handle = wl_registry_add_listener(registry, &listener, app_state);
printf("registry listener bound: %d\n", handle);
wl_display_roundtrip(app_state->display);
app_state->w_surface = wl_compositor_create_surface(app_state->compositor);
if (app_state->w_surface == NULL) {
fprintf(stderr, "ERROR: could not connect create a surface\n");
return 1;
}
PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"));
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface =
reinterpret_cast<PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC>(
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"));
app_state->egl_display =
getPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, app_state->display, NULL);
if (app_state->egl_display == NULL) {
fprintf(stderr, "ERROR: could not get platform display\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
if (!eglInitialize(app_state->egl_display, NULL, NULL)) {
fprintf(stderr, "ERROR: could not initialize EGL\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
EGLint config_attribs[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_NONE};
EGLConfig config;
EGLint num_configs;
if (!eglChooseConfig(app_state->egl_display, config_attribs, &config, 1,
&num_configs)) {
fprintf(stderr, "ERROR: could not choose EGL config\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
EGLContext context = eglCreateContext(app_state->egl_display, config,
EGL_NO_CONTEXT, ctx_attribs);
if (context == NULL) {
fprintf(stderr, "ERROR: could not create EGL context\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
app_state->egl_window =
wl_egl_window_create(app_state->w_surface, WIDTH, HEIGHT);
if (app_state->egl_window == NULL) {
fprintf(stderr, "ERROR: could not create wl_egl_window\n");
exit(1);
}
app_state->egl_surface = createPlatformWindowSurface(
app_state->egl_display, config, app_state->egl_window, NULL);
if (app_state->egl_surface == NULL) {
fprintf(stderr, "ERROR: could not create EGL window surface\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
if (!eglMakeCurrent(app_state->egl_display, app_state->egl_surface,
app_state->egl_surface, context)) {
fprintf(stderr, "ERROR: could not change current EGL context\n");
fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
exit(1);
}
app_state->program = create_program(vs_src, fs_src);
glUseProgram(app_state->program);
GLint pos_loc = glGetAttribLocation(app_state->program, "pos");
// GLint angle_loc = glGetUniformLocation(app_state->program, "angle");
float vertices[] = {0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f};
glEnableVertexAttribArray(pos_loc);
glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glViewport(0, 0, WIDTH, HEIGHT);
glClearColor(0.2f, 0.4f, 0.8f, 1.0f);
app_state->x_surface =
xdg_wm_base_get_xdg_surface(app_state->wm_base, app_state->w_surface);
if (app_state->x_surface == NULL) {
fprintf(stderr, "ERROR: could not get an xdg surface\n");
return 1;
}
app_state->toplevel = xdg_surface_get_toplevel(app_state->x_surface);
if (app_state->toplevel == NULL) {
fprintf(stderr, "ERROR: could not get an xdg toplevel\n");
return 1;
}
xdg_surface_add_listener(app_state->x_surface, &xsurface_listener, app_state);
app_state->ready = true;
wl_surface_commit(app_state->w_surface);
while (wl_display_dispatch(app_state->display)) {
}
return 0; return 0;
} }