feat: c++ classes
This commit is contained in:
278
src/main.cpp
278
src/main.cpp
@@ -1,286 +1,12 @@
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#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-client-core.h>
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#include <wayland-client-protocol.h>
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#include <wayland-client.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <wayland-egl-core.h>
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#include <wayland-egl.h>
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#include <fcntl.h> /* For O_* constants */
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#include <sys/mman.h>
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#include <sys/stat.h> /* For mode constants */
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#include <unistd.h>
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#include "shader.h"
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#include "state.h"
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#include "xdg-shell-client-protocol.h"
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#include "window.hpp"
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#define UNUSED(x) (void)(x)
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#define WIDTH 780
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#define HEIGHT 420
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const char *vs_src = "attribute vec2 pos;\n"
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"uniform float angle;\n"
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"void main() {\n"
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" float c = cos(angle);\n"
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" float s = sin(angle);\n"
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" mat2 rot = mat2(c, -s, s, c);\n"
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" gl_Position = vec4(rot * pos, 0.0, 1.0);\n"
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"}\n";
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const char *fs_src = "precision mediump float;\n"
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"void main() {\n"
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" gl_FragColor = vec4(1.0, 0.3, 0.2, 1.0);\n"
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"}\n";
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void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base,
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uint32_t serial) {
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UNUSED(data);
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printf("INFO: ping method fired! sending pong...\n");
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xdg_wm_base_pong(wm_base, serial);
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}
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static struct xdg_wm_base_listener wm_base_listener = {
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.ping = wm_base_handle_ping,
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};
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void registry_handle_global(void *data, struct wl_registry *registry,
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uint32_t name, const char *interface,
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uint32_t version) {
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State *app_state = reinterpret_cast<State *>(data);
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printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n",
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interface, name, version);
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if (strcmp(interface, "wl_compositor") == 0) {
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app_state->compositor = reinterpret_cast<struct wl_compositor *>(
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wl_registry_bind(registry, name, &wl_compositor_interface, version));
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printf("%p compositor binding\n", app_state->compositor);
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}
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if (strcmp(interface, "xdg_wm_base") == 0) {
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app_state->wm_base = reinterpret_cast<struct xdg_wm_base *>(
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wl_registry_bind(registry, name, &xdg_wm_base_interface, version));
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if (app_state->wm_base == NULL) {
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fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n");
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}
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int res = xdg_wm_base_add_listener(app_state->wm_base, &wm_base_listener,
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app_state);
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printf("bound to wm_base: %d\n", res);
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}
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if (strcmp(interface, "wl_shm") == 0) {
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app_state->shm = reinterpret_cast<struct wl_shm *>(
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wl_registry_bind(registry, name, &wl_shm_interface, version));
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if (app_state->shm == NULL) {
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fprintf(stderr, "ERROR: could not bind to wl_shm\n");
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}
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}
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}
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void registry_handle_global_remove(void *data, struct wl_registry *registry,
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uint32_t name) {
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UNUSED(data);
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UNUSED(registry);
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UNUSED(name);
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}
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static struct wl_registry_listener listener = {
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.global = registry_handle_global,
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.global_remove = registry_handle_global_remove,
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};
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static struct wl_callback_listener frame_listener;
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static void frame_done(void *data, struct wl_callback *cb, uint32_t time) {
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UNUSED(time);
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printf("INFO: frame callback\n");
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State *state = reinterpret_cast<State *>(data);
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printf("state ptr = %p\n", state->w_surface);
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wl_callback_destroy(cb);
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state->frame_callback = wl_surface_frame(state->w_surface);
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wl_callback_add_listener(state->frame_callback, &frame_listener, state);
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GLint angle_loc = glGetUniformLocation(state->program, "angle");
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static float angle = 0.0f;
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angle += 0.02f;
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glClear(GL_COLOR_BUFFER_BIT);
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glUniform1f(angle_loc, angle);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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eglSwapBuffers(state->egl_display, state->egl_surface);
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}
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static void xsurface_handle_configure(void *data, struct xdg_surface *surface,
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uint32_t serial) {
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State *app_state = reinterpret_cast<State *>(data);
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xdg_surface_ack_configure(surface, serial);
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app_state->frame_callback = wl_surface_frame(app_state->w_surface);
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printf("frame cb: %p\n", app_state->frame_callback);
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int cb_res = wl_callback_add_listener(app_state->frame_callback,
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&frame_listener, app_state);
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printf("mount callback listener: %d\n", cb_res);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(app_state->egl_display, app_state->egl_surface);
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}
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static const struct xdg_surface_listener xsurface_listener = {
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.configure = xsurface_handle_configure,
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};
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int main(int argc, char **argv) {
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UNUSED(argc);
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UNUSED(argv);
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State *app_state = new State;
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frame_listener.done = frame_done;
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app_state->display = wl_display_connect(NULL);
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if (app_state->display == NULL) {
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fprintf(stderr, "ERROR: could not connect to wl display\n");
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return 1;
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}
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struct wl_registry *registry = wl_display_get_registry(app_state->display);
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if (registry == NULL) {
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fprintf(stderr, "ERROR: could not connect to wl registry\n");
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return 1;
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}
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int handle = wl_registry_add_listener(registry, &listener, app_state);
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printf("registry listener bound: %d\n", handle);
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wl_display_roundtrip(app_state->display);
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app_state->w_surface = wl_compositor_create_surface(app_state->compositor);
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if (app_state->w_surface == NULL) {
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fprintf(stderr, "ERROR: could not connect create a surface\n");
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return 1;
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}
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PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay =
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reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
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eglGetProcAddress("eglGetPlatformDisplayEXT"));
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PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface =
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reinterpret_cast<PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC>(
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eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"));
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app_state->egl_display =
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getPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, app_state->display, NULL);
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if (app_state->egl_display == NULL) {
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fprintf(stderr, "ERROR: could not get platform display\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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if (!eglInitialize(app_state->egl_display, NULL, NULL)) {
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fprintf(stderr, "ERROR: could not initialize EGL\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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EGLint config_attribs[] = {EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_ALPHA_SIZE,
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8,
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EGL_NONE};
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EGLConfig config;
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EGLint num_configs;
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if (!eglChooseConfig(app_state->egl_display, config_attribs, &config, 1,
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&num_configs)) {
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fprintf(stderr, "ERROR: could not choose EGL config\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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EGLContext context = eglCreateContext(app_state->egl_display, config,
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EGL_NO_CONTEXT, ctx_attribs);
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if (context == NULL) {
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fprintf(stderr, "ERROR: could not create EGL context\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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app_state->egl_window =
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wl_egl_window_create(app_state->w_surface, WIDTH, HEIGHT);
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if (app_state->egl_window == NULL) {
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fprintf(stderr, "ERROR: could not create wl_egl_window\n");
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exit(1);
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}
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app_state->egl_surface = createPlatformWindowSurface(
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app_state->egl_display, config, app_state->egl_window, NULL);
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if (app_state->egl_surface == NULL) {
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fprintf(stderr, "ERROR: could not create EGL window surface\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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if (!eglMakeCurrent(app_state->egl_display, app_state->egl_surface,
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app_state->egl_surface, context)) {
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fprintf(stderr, "ERROR: could not change current EGL context\n");
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fprintf(stderr, "EGL error: 0x%x\n", eglGetError());
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exit(1);
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}
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app_state->program = create_program(vs_src, fs_src);
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glUseProgram(app_state->program);
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GLint pos_loc = glGetAttribLocation(app_state->program, "pos");
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// GLint angle_loc = glGetUniformLocation(app_state->program, "angle");
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float vertices[] = {0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f};
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glEnableVertexAttribArray(pos_loc);
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glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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glViewport(0, 0, WIDTH, HEIGHT);
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glClearColor(0.2f, 0.4f, 0.8f, 1.0f);
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app_state->x_surface =
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xdg_wm_base_get_xdg_surface(app_state->wm_base, app_state->w_surface);
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if (app_state->x_surface == NULL) {
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fprintf(stderr, "ERROR: could not get an xdg surface\n");
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return 1;
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}
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app_state->toplevel = xdg_surface_get_toplevel(app_state->x_surface);
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if (app_state->toplevel == NULL) {
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fprintf(stderr, "ERROR: could not get an xdg toplevel\n");
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return 1;
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}
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xdg_surface_add_listener(app_state->x_surface, &xsurface_listener, app_state);
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app_state->ready = true;
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wl_surface_commit(app_state->w_surface);
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while (wl_display_dispatch(app_state->display)) {
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}
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Window window(720, 480);
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return 0;
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}
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