Files
coding-game/include/renderer/renderer.h

28 lines
525 B
C++

#ifndef RENDERER_H_
#define RENDERER_H_
#include <glm/glm.hpp>
#include "renderer/shader.h"
#include "ecs/entity.h"
// TODO: make static or singleton
class Renderer {
public:
Renderer(ecs::Entity& light, ecs::Entity& camera);
void RenderLight();
void RenderEntity(const ecs::Entity& entity);
void OnWindowResized(int w, int h);
private:
Shader m_shader;
glm::mat4 m_model;
glm::mat4 m_proj;
glm::mat4 m_view;
ecs::Entity& m_light;
ecs::Entity& m_camera;
};
#endif // RENDERER_H_