#ifndef RENDERER_H_ #define RENDERER_H_ #include #include "renderer/shader.h" #include "ecs/entity.h" // TODO: make static or singleton class Renderer { public: Renderer(ecs::Entity& light, ecs::Entity& camera); void RenderLight(); void RenderEntity(const ecs::Entity& entity); void OnWindowResized(int w, int h); private: Shader m_shader; glm::mat4 m_model; glm::mat4 m_proj; glm::mat4 m_view; ecs::Entity& m_light; ecs::Entity& m_camera; }; #endif // RENDERER_H_