feat: shadow integration
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@ -1,6 +1,11 @@
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#ifndef COMPONENTS_LIGHT_H_
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#define COMPONENTS_LIGHT_H_
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struct light {};
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#include <glm/glm.hpp>
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struct light {
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glm::vec3 color;
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float intensity;
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};
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#endif // COMPONENTS_LIGHT_H_
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