feat: engine as library
This commit is contained in:
102
CMakeLists.txt
102
CMakeLists.txt
@ -1,6 +1,8 @@
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 3.16)
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project(CodingGame LANGUAGES C CXX)
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project(CodingGame LANGUAGES C CXX)
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set(ENGINE_TARGET engine)
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# ---------- Build-type defaults (only affects single-config generators like Ninja/Make) ----------
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# ---------- Build-type defaults (only affects single-config generators like Ninja/Make) ----------
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if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
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if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
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@ -12,7 +14,7 @@ if (UNIX)
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FetchContent_Declare(
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FetchContent_Declare(
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glm
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glm
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GIT_REPOSITORY https://github.com/g-truc/glm.git
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GIT_REPOSITORY https://github.com/g-truc/glm.git
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GIT_TAG bf71a834948186f4097caa076cd2663c69a10e1e # refs/tags/1.0.1
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GIT_TAG a532f5b1cf27d6a3c099437e6959cf7e398a0a67 # refs/tags/1.0.2
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)
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)
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FetchContent_MakeAvailable(glm)
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FetchContent_MakeAvailable(glm)
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@ -34,99 +36,5 @@ elseif (MSVC) # vcpkg
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find_package(EnTT CONFIG REQUIRED)
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find_package(EnTT CONFIG REQUIRED)
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endif()
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endif()
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add_executable(CodingGame
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add_subdirectory(engine)
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src/IO/parser.cpp
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add_subdirectory(sandbox)
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src/IO/file_manager.cpp
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src/window/window.cpp
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src/components/batch.cpp
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src/renderer/debug.cpp
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src/renderer/mesh.cpp
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src/renderer/shader.cpp
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src/renderer/texture.cpp
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src/renderer/wavefront.cpp
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src/renderer/engine.cpp
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src/renderer/renderer.cpp
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src/main.cpp
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)
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set_property(TARGET CodingGame PROPERTY CXX_STANDARD 17)
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set_property(TARGET CodingGame PROPERTY CXX_STANDARD_REQUIRED ON)
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file(COPY src/shaders DESTINATION ${CMAKE_BINARY_DIR}/)
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target_include_directories(CodingGame PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/contrib
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)
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target_link_libraries(CodingGame PRIVATE
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SDL3::SDL3
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OpenGL::GL
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GLEW::GLEW
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glm::glm
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EnTT::EnTT
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)
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# ---------- Visibility (helps optimizer & smaller binaries on Release) ----------
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# Only affects non-Windows compilers
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set_target_properties(CodingGame PROPERTIES
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CXX_VISIBILITY_PRESET hidden
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VISIBILITY_INLINES_HIDDEN YES
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)
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# ---------- Per-config flags ----------
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# Debug flags (your original intent, kept)
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if (MSVC)
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target_compile_options(CodingGame PRIVATE $<$<CONFIG:Debug>:/Zi>)
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target_link_options(CodingGame PRIVATE $<$<CONFIG:Debug>:/DEBUG:FULL>)
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else()
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target_compile_options(CodingGame PRIVATE $<$<CONFIG:Debug>:-ggdb>)
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endif()
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# Release flags
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if (MSVC)
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# /O2: optimize speed, /GL: whole program opt (LTCG), /DNDEBUG: disable asserts
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target_compile_options(CodingGame PRIVATE
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$<$<CONFIG:Release>:/O2>
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$<$<CONFIG:Release>:/DNDEBUG>
|
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$<$<CONFIG:RelWithDebInfo>:/O2>
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)
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# Link-time codegen & extra linker opts for smaller/faster binaries
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target_link_options(CodingGame PRIVATE
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$<$<CONFIG:Release>:/LTCG /OPT:ICF /OPT:REF>
|
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$<$<CONFIG:RelWithDebInfo>:/LTCG /OPT:ICF /OPT:REF>
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)
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else()
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# GCC/Clang
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# -O3 for max opts, -ffast-math optional but can be risky; we keep it OFF by default.
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option(CODINGGAME_USE_MARCH_NATIVE "Enable -march=native on Release for this machine" ON)
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target_compile_options(CodingGame PRIVATE
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$<$<CONFIG:Release>:-O3>
|
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$<$<AND:$<CONFIG:Release>,$<BOOL:${CODINGGAME_USE_MARCH_NATIVE}>>:-march=native>
|
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$<$<CONFIG:Release>:-DNDEBUG>
|
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$<$<CONFIG:RelWithDebInfo>:-O3 -g>
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)
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# Linker: enable LTO when available; optionally strip symbols on non-Apple
|
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include(CheckIPOSupported) # IPO == LTO in CMake terms
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check_ipo_supported(RESULT ipo_supported OUTPUT ipo_msg)
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if(ipo_supported)
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set_property(TARGET CodingGame PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
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set_property(TARGET CodingGame PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO TRUE)
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endif()
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|
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND NOT APPLE)
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# -s strips symbols at link stage (use only for pure Release)
|
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target_link_options(CodingGame PRIVATE $<$<CONFIG:Release>:-s>)
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endif()
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endif()
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# ---------- Windows: copy runtime DLLs ----------
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if (WIN32)
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add_custom_command(TARGET CodingGame POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_RUNTIME_DLLS:CodingGame> $<TARGET_FILE_DIR:CodingGame>
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COMMAND_EXPAND_LISTS)
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endif()
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89
engine/CMakeLists.txt
Normal file
89
engine/CMakeLists.txt
Normal file
@ -0,0 +1,89 @@
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add_library(${ENGINE_TARGET} STATIC
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src/IO/parser.cpp
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src/IO/file_manager.cpp
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src/window/window.cpp
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src/components/batch.cpp
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src/renderer/debug.cpp
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src/renderer/mesh.cpp
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src/renderer/shader.cpp
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src/renderer/texture.cpp
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src/renderer/wavefront.cpp
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src/renderer/engine.cpp
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src/renderer/renderer.cpp
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|
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src/main.cpp
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|
)
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|
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||||||
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set_target_properties(${ENGINE_TARGET} PROPERTIES
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|
CXX_STANDARD 17
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CXX_STANDARD_REQUIRED ON
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CXX_VISIBILITY_PRESET hidden
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||||||
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VISIBILITY_INLINES_HIDDEN YES
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||||||
|
)
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target_include_directories(${ENGINE_TARGET} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/contrib
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|
)
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target_link_libraries(${ENGINE_TARGET} PUBLIC
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SDL3::SDL3
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OpenGL::GL
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GLEW::GLEW
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glm::glm
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||||||
|
EnTT::EnTT
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||||||
|
)
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||||||
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if (MSVC)
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target_compile_options(${ENGINE_TARGET} PRIVATE $<$<CONFIG:Debug>:/Zi>)
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target_link_options(${ENGINE_TARGET} PRIVATE $<$<CONFIG:Debug>:/DEBUG:FULL>)
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else()
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target_compile_options(${ENGINE_TARGET} PRIVATE $<$<CONFIG:Debug>:-ggdb>)
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||||||
|
endif()
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||||||
|
|
||||||
|
# Release flags
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||||||
|
if (MSVC)
|
||||||
|
# /O2: optimize speed, /GL: whole program opt (LTCG), /DNDEBUG: disable asserts
|
||||||
|
target_compile_options(${ENGINE_TARGET} PRIVATE
|
||||||
|
$<$<CONFIG:Release>:/O2>
|
||||||
|
$<$<CONFIG:Release>:/DNDEBUG>
|
||||||
|
$<$<CONFIG:RelWithDebInfo>:/O2>
|
||||||
|
)
|
||||||
|
# Link-time codegen & extra linker opts for smaller/faster binaries
|
||||||
|
target_link_options(${ENGINE_TARGET} PRIVATE
|
||||||
|
$<$<CONFIG:Release>:/LTCG /OPT:ICF /OPT:REF>
|
||||||
|
$<$<CONFIG:RelWithDebInfo>:/LTCG /OPT:ICF /OPT:REF>
|
||||||
|
)
|
||||||
|
else()
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||||||
|
# GCC/Clang
|
||||||
|
# -O3 for max opts, -ffast-math optional but can be risky; we keep it OFF by default.
|
||||||
|
option(CODINGGAME_USE_MARCH_NATIVE "Enable -march=native on Release for this machine" ON)
|
||||||
|
target_compile_options(${ENGINE_TARGET} PRIVATE
|
||||||
|
$<$<CONFIG:Release>:-O3>
|
||||||
|
$<$<AND:$<CONFIG:Release>,$<BOOL:${CODINGGAME_USE_MARCH_NATIVE}>>:-march=native>
|
||||||
|
$<$<CONFIG:Release>:-DNDEBUG>
|
||||||
|
$<$<CONFIG:RelWithDebInfo>:-O3 -g>
|
||||||
|
)
|
||||||
|
# Linker: enable LTO when available; optionally strip symbols on non-Apple
|
||||||
|
include(CheckIPOSupported) # IPO == LTO in CMake terms
|
||||||
|
check_ipo_supported(RESULT ipo_supported OUTPUT ipo_msg)
|
||||||
|
if(ipo_supported)
|
||||||
|
set_property(TARGET ${ENGINE_TARGET} PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
|
||||||
|
set_property(TARGET ${ENGINE_TARGET} PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO TRUE)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND NOT APPLE)
|
||||||
|
# -s strips symbols at link stage (use only for pure Release)
|
||||||
|
target_link_options(${ENGINE_TARGET} PRIVATE $<$<CONFIG:Release>:-s>)
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||||||
|
endif()
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||||||
|
endif()
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||||||
|
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||||||
|
# ---------- Windows: copy runtime DLLs ----------
|
||||||
|
if (WIN32)
|
||||||
|
add_custom_command(TARGET ${ENGINE_TARGET} POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
$<TARGET_RUNTIME_DLLS:${ENGINE_TARGET}> $<TARGET_FILE_DIR:${ENGINE_TARGET}>
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||||||
|
COMMAND_EXPAND_LISTS)
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||||||
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endif()
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@ -1,7 +1,7 @@
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#ifndef COMPONENT_BATCH_H_
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#ifndef COMPONENT_BATCH_H_
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#define COMPONENT_BATCH_H_
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#define COMPONENT_BATCH_H_
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#include "renderer/renderer.h"
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#include "engine/renderer/renderer.h"
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// requires mesh component
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// requires mesh component
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struct batch {
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struct batch {
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@ -2,7 +2,7 @@
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#define COMPONENTS_LIGHT_H_
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#define COMPONENTS_LIGHT_H_
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include "renderer/renderer.h"
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#include "engine/renderer/renderer.h"
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struct light {
|
struct light {
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friend class Renderer;
|
friend class Renderer;
|
@ -2,7 +2,7 @@
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#define COMPONENTS_MESH_H_
|
#define COMPONENTS_MESH_H_
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|
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#include <memory>
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#include <memory>
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#include "renderer/wavefront.h"
|
#include "engine/renderer/wavefront.h"
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|
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struct mesh {
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struct mesh {
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std::shared_ptr<Object> object;
|
std::shared_ptr<Object> object;
|
@ -3,7 +3,7 @@
|
|||||||
|
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||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
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||||||
|
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||||||
#include "renderer/mesh.h"
|
#include "engine/renderer/mesh.h"
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||||||
|
|
||||||
class Vertex {
|
class Vertex {
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friend class Mesh;
|
friend class Mesh;
|
@ -4,10 +4,10 @@
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#include <memory>
|
#include <memory>
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#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
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||||||
|
|
||||||
#include "window/window.h"
|
#include "engine/window/window.h"
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#include "window/events/window.h"
|
#include "engine/window/events/window.h"
|
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|
|
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#include "app/app.h"
|
#include "engine/app/app.h"
|
||||||
|
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class Engine {
|
class Engine {
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public:
|
public:
|
@ -4,7 +4,7 @@
|
|||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "texture.h"
|
#include "engine/renderer/texture.h"
|
||||||
|
|
||||||
class Material {
|
class Material {
|
||||||
private:
|
private:
|
@ -5,7 +5,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
|
||||||
#include "renderer/basics.h"
|
#include "engine/renderer/basics.h"
|
||||||
|
|
||||||
class Mesh {
|
class Mesh {
|
||||||
public: // TODO: abstract away
|
public: // TODO: abstract away
|
@ -4,7 +4,7 @@
|
|||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include <entt/entity/registry.hpp>
|
#include <entt/entity/registry.hpp>
|
||||||
|
|
||||||
#include "renderer/shader.h"
|
#include "engine/renderer/shader.h"
|
||||||
|
|
||||||
// TODO: make static or singleton
|
// TODO: make static or singleton
|
||||||
class Renderer {
|
class Renderer {
|
@ -7,10 +7,10 @@
|
|||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "shader.h"
|
#include "engine/renderer/shader.h"
|
||||||
#include "renderer/renderer.h"
|
#include "engine/renderer/renderer.h"
|
||||||
#include "renderer/material.h"
|
#include "engine/renderer/material.h"
|
||||||
#include "renderer/mesh.h"
|
#include "engine/renderer/mesh.h"
|
||||||
|
|
||||||
enum ObjElement { OHASH, MTLLIB, USEMTL, O, V, VN, VT, F, OUNKNOWN };
|
enum ObjElement { OHASH, MTLLIB, USEMTL, O, V, VN, VT, F, OUNKNOWN };
|
||||||
enum MtlElement { MHASH, NEWMTL, NS, KA, KS, KD, NI, D, ILLUM, MAP_KD, MAP_KA, MUNKNOWN };
|
enum MtlElement { MHASH, NEWMTL, NS, KA, KS, KD, NI, D, ILLUM, MAP_KD, MAP_KA, MUNKNOWN };
|
@ -3,7 +3,7 @@
|
|||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "event.h"
|
#include "engine/window/event.h"
|
||||||
|
|
||||||
#define ENGINE_GL_MAJOR_VERSION 4
|
#define ENGINE_GL_MAJOR_VERSION 4
|
||||||
#define ENGINE_GL_MINOR_VERSION 6
|
#define ENGINE_GL_MINOR_VERSION 6
|
@ -1,4 +1,4 @@
|
|||||||
#include "IO/file_manager.h"
|
#include "engine/IO/file_manager.h"
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
@ -2,7 +2,7 @@
|
|||||||
#include <cstdlib> // for strtof (fallback)
|
#include <cstdlib> // for strtof (fallback)
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include "IO/parser.h"
|
#include "engine/IO/parser.h"
|
||||||
|
|
||||||
// Skip whitespace
|
// Skip whitespace
|
||||||
void Parser::SkipSpaces() {
|
void Parser::SkipSpaces() {
|
@ -1,6 +1,6 @@
|
|||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
|
||||||
#include "components/batch.h"
|
#include "engine/components/batch.h"
|
||||||
|
|
||||||
unsigned int batch::LastID = 0;
|
unsigned int batch::LastID = 0;
|
||||||
|
|
@ -12,19 +12,19 @@
|
|||||||
#include <glm/ext/matrix_clip_space.hpp>
|
#include <glm/ext/matrix_clip_space.hpp>
|
||||||
#include <glm/ext/matrix_transform.hpp>
|
#include <glm/ext/matrix_transform.hpp>
|
||||||
|
|
||||||
#include "renderer/shader.h"
|
#include "engine/renderer/shader.h"
|
||||||
#include "renderer/wavefront.h"
|
#include "engine/renderer/wavefront.h"
|
||||||
#include "renderer/engine.h"
|
#include "engine/renderer/engine.h"
|
||||||
#include "renderer/renderer.h"
|
#include "engine/renderer/renderer.h"
|
||||||
|
|
||||||
#include "IO/file_manager.h"
|
#include "engine/IO/file_manager.h"
|
||||||
|
|
||||||
#include "components/transform.h"
|
#include "engine/components/transform.h"
|
||||||
#include "components/light.h"
|
#include "engine/components/light.h"
|
||||||
#include "components/camera.h"
|
#include "engine/components/camera.h"
|
||||||
#include "components/mesh.h"
|
#include "engine/components/mesh.h"
|
||||||
#include "components/rotate.h"
|
#include "engine/components/rotate.h"
|
||||||
#include "components/batch.h"
|
#include "engine/components/batch.h"
|
||||||
|
|
||||||
class Game : public IApplication {
|
class Game : public IApplication {
|
||||||
public:
|
public:
|
@ -1,4 +1,4 @@
|
|||||||
#include "renderer/debug.h"
|
#include "engine/renderer/debug.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
@ -1,9 +1,9 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "renderer/engine.h"
|
#include "engine/renderer/engine.h"
|
||||||
#include "window/event.h"
|
#include "engine/window/event.h"
|
||||||
|
|
||||||
#include "renderer/wavefront.h"
|
#include "engine/renderer/wavefront.h"
|
||||||
|
|
||||||
std::unique_ptr<IApplication> Engine::s_app = nullptr;
|
std::unique_ptr<IApplication> Engine::s_app = nullptr;
|
||||||
std::shared_ptr<Window> Engine::s_window = nullptr;
|
std::shared_ptr<Window> Engine::s_window = nullptr;
|
@ -1,6 +1,6 @@
|
|||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
|
|
||||||
#include "renderer/mesh.h"
|
#include "engine/renderer/mesh.h"
|
||||||
|
|
||||||
Mesh::Mesh() {
|
Mesh::Mesh() {
|
||||||
m_vao = 0;
|
m_vao = 0;
|
@ -9,15 +9,15 @@
|
|||||||
#define GLM_ENABLE_EXPERIMENTAL
|
#define GLM_ENABLE_EXPERIMENTAL
|
||||||
#include <glm/gtx/euler_angles.hpp>
|
#include <glm/gtx/euler_angles.hpp>
|
||||||
|
|
||||||
#include "renderer/renderer.h"
|
#include "engine/renderer/renderer.h"
|
||||||
#include "window/window.h"
|
#include "engine/window/window.h"
|
||||||
#include "IO/file_manager.h"
|
#include "engine/IO/file_manager.h"
|
||||||
|
|
||||||
#include "components/transform.h"
|
#include "engine/components/transform.h"
|
||||||
#include "components/camera.h"
|
#include "engine/components/camera.h"
|
||||||
#include "components/light.h"
|
#include "engine/components/light.h"
|
||||||
#include "components/mesh.h"
|
#include "engine/components/mesh.h"
|
||||||
#include "components/batch.h"
|
#include "engine/components/batch.h"
|
||||||
|
|
||||||
Renderer::Renderer(entt::registry& registry) : m_registry(registry)
|
Renderer::Renderer(entt::registry& registry) : m_registry(registry)
|
||||||
{
|
{
|
@ -1,6 +1,6 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include "renderer/shader.h"
|
#include "engine/renderer/shader.h"
|
||||||
|
|
||||||
Shader::Shader()
|
Shader::Shader()
|
||||||
{
|
{
|
@ -2,7 +2,7 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include "renderer/texture.h"
|
#include "engine/renderer/texture.h"
|
||||||
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
@ -5,9 +5,9 @@
|
|||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
|
||||||
#include "IO/parser.h"
|
#include "engine/IO/parser.h"
|
||||||
#include "renderer/mesh.h"
|
#include "engine/renderer/mesh.h"
|
||||||
#include "renderer/wavefront.h"
|
#include "engine/renderer/wavefront.h"
|
||||||
|
|
||||||
#define DEFAULT_MATERIAL_NAME "default"
|
#define DEFAULT_MATERIAL_NAME "default"
|
||||||
|
|
@ -1,12 +1,12 @@
|
|||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
|
|
||||||
#include "window/window.h"
|
#include "engine/window/window.h"
|
||||||
#include "window/events/window.h"
|
#include "engine/window/events/window.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
|
||||||
#include "renderer/debug.h"
|
#include "engine/renderer/debug.h"
|
||||||
|
|
||||||
std::shared_ptr<Window> Window::s_instance = nullptr;
|
std::shared_ptr<Window> Window::s_instance = nullptr;
|
||||||
|
|
10
sandbox/CMakeLists.txt
Normal file
10
sandbox/CMakeLists.txt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
set(SANDBOX_TARGET sandbox)
|
||||||
|
|
||||||
|
add_executable(${SANDBOX_TARGET} src/main.cpp)
|
||||||
|
|
||||||
|
set_target_properties(${SANDBOX_TARGET} PROPERTIES
|
||||||
|
CXX_STANDARD 17
|
||||||
|
CXX_STANDARD_REQUIRED ON
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(${SANDBOX_TARGET} PRIVATE ${ENGINE_TARGET})
|
6
sandbox/src/main.cpp
Normal file
6
sandbox/src/main.cpp
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include "engine/renderer/engine.h"
|
||||||
|
|
||||||
|
int main(int argc, char **argv) {
|
||||||
|
return 0;
|
||||||
|
}
|
Reference in New Issue
Block a user