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coding-game/engine/include/engine/renderer/mesh.h
2025-10-16 19:43:51 +02:00

27 lines
571 B
C++

#ifndef MESH_H_
#define MESH_H_
#include <vector>
#include <string>
#include <GL/glew.h>
#include "engine/renderer/basics.h"
class Mesh {
public: // TODO: abstract away
unsigned int m_vao, m_vbo, m_ebo;
std::vector<Vertex> m_vertexBuffer;
std::vector<unsigned int> m_indexBuffer;
public: // TODO: abstract away
void Bind() const { glBindVertexArray(m_vao); }
void Unbind() { glBindVertexArray(0); }
void Upload() const;
public:
std::string materialName;
public:
Mesh();
public:
void Render(unsigned int count);
};
#endif // MESH_H_