feat: remove logs file

This commit is contained in:
2025-10-14 19:35:35 +02:00
parent 884696feaa
commit 8cb94e8c95

66
out.txt
View File

@ -1,66 +0,0 @@
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 550.163.01
Object name: Sphere
Vertices count: 482
Normals count: 530
TexCoords count: 559
Meshes count: 2
Materials count: 2
GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 4 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
Object name: Cube
Vertices count: 8
Normals count: 6
TexCoords count: 14
Meshes count: 1
Materials count: 1
GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 5 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 6 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
Object name: Plane
Vertices count: 4
Normals count: 1
TexCoords count: 4
Meshes count: 1
Materials count: 1
GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 7 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 8 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
Game initialized
GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. <location> is invalid.
GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. <location> is invalid.
GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. <location> is invalid.
GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. <location> is invalid.
GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. <location> is invalid.
GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. <location> is invalid.
GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. <location> is invalid.
GL CALLBACK: type = 0x33360, severity = 0x37191, message = Program/shader state performance warning: Vertex shader in program 6 is being recompiled based on GL state.
GL CALLBACK: type = 0x33360, severity = 0x37191, message = Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state.
FPS: 160.359
FPS: 165
FPS: 165
FPS: 165
FPS: 165
FPS: 165
FPS: 165
FPS: 165.01
FPS: 165
FPS: 164.835
FPS: 165.01
FPS: 165
FPS: 165.174
FPS: 165
FPS: 165
FPS: 165
FPS: 165
FPS: 165
FPS: 165
FPS: 165.174
FPS: 164.835
FPS: 165.174
FPS: 164.835
FPS: 165
FPS: 165
FPS: 165
FPS: 165.01
FPS: 165
FPS: 165.174