diff --git a/out.txt b/out.txt deleted file mode 100644 index d848af3..0000000 --- a/out.txt +++ /dev/null @@ -1,66 +0,0 @@ -GL_VENDOR: NVIDIA Corporation -GL_RENDERER: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 -GL_VERSION: 4.6.0 NVIDIA 550.163.01 -Object name: Sphere -Vertices count: 482 -Normals count: 530 -TexCoords count: 559 -Meshes count: 2 -Materials count: 2 -GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. -GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 4 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. -Object name: Cube -Vertices count: 8 -Normals count: 6 -TexCoords count: 14 -Meshes count: 1 -Materials count: 1 -GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 5 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. -GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 6 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. -Object name: Plane -Vertices count: 4 -Normals count: 1 -TexCoords count: 4 -Meshes count: 1 -Materials count: 1 -GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 7 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. -GL CALLBACK: type = 0x33361, severity = 0x33387, message = Buffer detailed info: Buffer object 8 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. -Game initialized -GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. is invalid. -GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. is invalid. -GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. is invalid. -GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. is invalid. -GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. is invalid. -GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. is invalid. -GL CALLBACK: ** GL ERROR ** type = 0x33356, severity = 0x37190, message = GL_INVALID_OPERATION error generated. is invalid. -GL CALLBACK: type = 0x33360, severity = 0x37191, message = Program/shader state performance warning: Vertex shader in program 6 is being recompiled based on GL state. -GL CALLBACK: type = 0x33360, severity = 0x37191, message = Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state. -FPS: 160.359 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165.01 -FPS: 165 -FPS: 164.835 -FPS: 165.01 -FPS: 165 -FPS: 165.174 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165.174 -FPS: 164.835 -FPS: 165.174 -FPS: 164.835 -FPS: 165 -FPS: 165 -FPS: 165 -FPS: 165.01 -FPS: 165 -FPS: 165.174