feat: basic ecs start + renderer class

This commit is contained in:
2025-10-07 21:36:23 +02:00
parent 6cef3efbbc
commit 4e86d92987
9 changed files with 218 additions and 77 deletions

View File

@ -0,0 +1,28 @@
#ifndef RENDERER_H_
#define RENDERER_H_
#include <glm/glm.hpp>
#include "renderer/shader.h"
#include "ecs/entity.h"
// TODO: make static or singleton
class Renderer {
public:
Renderer(ecs::Entity& light, ecs::Entity& camera);
void RenderLight();
void RenderEntity(const ecs::Entity& entity);
void OnWindowResized(int w, int h);
private:
Shader m_shader;
glm::mat4 m_model;
glm::mat4 m_proj;
glm::mat4 m_view;
ecs::Entity& m_light;
ecs::Entity& m_camera;
};
#endif // RENDERER_H_