feat: window class

This commit is contained in:
2025-10-04 12:22:21 +02:00
parent 6ba8a0e3f6
commit 4a40fe6e1a
2 changed files with 121 additions and 0 deletions

View File

@ -0,0 +1,7 @@
#ifndef WINDOW_EVENTS_H_
#define WINDOW_EVENTS_H_
struct WindowResized { int w, h; };
struct WindowCloseRequested {};
#endif // WINDOW_EVENTS_H_

114
src/window/window.cpp Normal file
View File

@ -0,0 +1,114 @@
#include <SDL3/SDL.h>
#include "window/window.h"
#include "window/events/window.h"
#include <iostream>
#include <GL/glew.h>
#include "renderer/debug.h"
Window::Window() {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
std::cout << "Setting gl context version " << ENGINE_GL_MAJOR_VERSION << "." << ENGINE_GL_MINOR_VERSION << std::endl;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, ENGINE_GL_MAJOR_VERSION);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, ENGINE_GL_MINOR_VERSION);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
std::cout << "Setting gl context multisample " << ENGINE_GL_MULTISAMPLE_BUFFERS
<< "buffers " << ENGINE_GL_MULTISAMPLE_SAMPLES << " samples" << std::endl;
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, ENGINE_GL_MULTISAMPLE_BUFFERS);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, ENGINE_GL_MULTISAMPLE_SAMPLES);
m_width = DEFAULT_WIDTH;
m_height = DEFAULT_HEIGHT;
std::cout << "Width: " << m_width << std::endl;
std::cout << "Height: " << m_height << std::endl;
m_window = SDL_CreateWindow("OpenGL Test", m_width, m_height, SDL_WINDOW_OPENGL|SDL_WINDOW_ALWAYS_ON_TOP|SDL_WINDOW_RESIZABLE);
if (!m_window) {
std::cerr << "Failed to create window" << std::endl;
std::exit(1);
}
SDL_SetWindowRelativeMouseMode(m_window, true);
m_context = SDL_GL_CreateContext(m_window);
if (!SDL_GL_MakeCurrent(m_window, m_context)) {
std::cerr << "SDL_GL_MakeCurrent failed: " << SDL_GetError() << "\n";
SDL_DestroyWindow(m_window);
std::exit(1);
}
glewExperimental = GL_TRUE;
if (GLEW_OK != glewInit()) {
std::cerr << "Could not initialize GLEW!" << std::endl;
SDL_GL_DestroyContext(m_context);
SDL_DestroyWindow(m_window);
std::exit(1);
}
std::cout << "GL_VENDOR: " << glGetString(GL_VENDOR) << std::endl;
std::cout << "GL_RENDERER: " << glGetString(GL_RENDERER) << std::endl;
std::cout << "GL_VERSION: " << glGetString(GL_VERSION) << std::endl;
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEPTH_TEST);
glDebugMessageCallback(MessageCallback, nullptr);
glViewport(0, 0, m_width, m_height);
}
void Window::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
std::cout << "Close requested" << std::endl;
publish(WindowCloseRequested());
break;
case SDL_EVENT_KEY_DOWN:
if (event.key.scancode == SDL_SCANCODE_ESCAPE) {
std::cout << "Close requested" << std::endl;
publish(WindowCloseRequested());
}
break;
case SDL_EVENT_WINDOW_RESIZED:
int width, height;
if (SDL_GetWindowSizeInPixels(m_window, &width, &height)) {
std::cout << "Window resized: " << width << ", " << height << std::endl;
m_width = width;
m_height = height;
glViewport(
0,
0,
width,
height);
publish(WindowResized{ m_width, m_height });
}
break;
default: break;
};
}
}
void Window::SwapBuffers() const {
SDL_GL_SwapWindow(m_window);
}
Window::~Window() {
Destroy();
}
void Window::Destroy() const {
if (m_context)
SDL_GL_DestroyContext(m_context);
if (m_window)
SDL_DestroyWindow(m_window);
}