#ifndef H_WINDOW_ #define H_WINDOW_ #include #include #include #include #include #include #include #include #include #include #include #include #include "shader.h" #include "xdg-shell-client-protocol.h" #define UNUSED(x) (void)(x) class Window; class Renderer; class AppState { public: static AppState *GetInstance() { if (!AppState::s_instance) AppState::s_instance = new AppState(); return AppState::s_instance; } private: static void wm_base_handle_ping(void *data, struct xdg_wm_base *wm_base, uint32_t serial) { UNUSED(data); printf("INFO: ping method fired! sending pong...\n"); xdg_wm_base_pong(wm_base, serial); } static void registry_handle_global(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { UNUSED(data); auto state = reinterpret_cast(data); // printf("HANDLE_GLOBAL: new interface '%s', name = %d, version = %d\n", // interface, name, version); std::string interface_name(interface); if (interface_name == "wl_compositor") { state->m_compositor = reinterpret_cast( wl_registry_bind(registry, name, &wl_compositor_interface, version)); printf("[DEBUG] global_binding(%s): compositor %p\n", interface, state->m_compositor); } if (interface_name == "xdg_wm_base") { state->m_wm_base = reinterpret_cast( wl_registry_bind(registry, name, &xdg_wm_base_interface, version)); printf("[DEBUG] global_binding(%s): xdg_wm_base %p\n", interface, state->m_wm_base); if (state->m_wm_base == NULL) { fprintf(stderr, "ERROR: could not bind to xdg_wm_base\n"); } state->m_wm_base_listener.ping = wm_base_handle_ping; xdg_wm_base_add_listener(state->m_wm_base, &state->m_wm_base_listener, NULL); } } static void registry_handle_global_remove(void *data, struct wl_registry *registry, uint32_t name) { UNUSED(data); UNUSED(registry); UNUSED(name); } private: AppState() { m_display = wl_display_connect(NULL); if (m_display == NULL) { fprintf(stderr, "ERROR: could not connect to wl display\n"); exit(1); } struct wl_registry *registry = wl_display_get_registry(m_display); if (registry == NULL) { fprintf(stderr, "ERROR: could not connect to wl registry\n"); exit(1); } m_reg_listener.global = registry_handle_global; m_reg_listener.global_remove = registry_handle_global_remove; auto handle = wl_registry_add_listener(registry, &m_reg_listener, this); printf("[DEBUG] wl_registry listener bound: %d\n", handle); wl_display_roundtrip(m_display); } ~AppState() { wl_display_flush(m_display); wl_display_roundtrip(m_display); if (m_wm_base) xdg_wm_base_destroy(m_wm_base); if (m_compositor) wl_compositor_destroy(m_compositor); wl_display_disconnect(m_display); } private: static AppState *s_instance; struct wl_display *m_display = nullptr; struct wl_compositor *m_compositor = nullptr; struct xdg_wm_base *m_wm_base = nullptr; struct xdg_wm_base_listener m_wm_base_listener; struct wl_registry_listener m_reg_listener; friend class Window; friend class Renderer; }; AppState *AppState::s_instance = nullptr; class Renderer { public: static Renderer *GetInstance() { if (!s_instance) s_instance = new Renderer; return s_instance; } public: const EGLConfig &GetConfig() const { return m_config; } public: void DestroyWindow(const EGLSurface& surface, struct wl_egl_window* window) { eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(m_egl_display, surface); wl_egl_window_destroy(window); } void DestroyContext(const EGLContext& context) { eglDestroyContext(m_egl_display, context); } EGLContext CreateContext() { EGLint ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; return eglCreateContext(m_egl_display, m_config, EGL_NO_CONTEXT, ctx_attribs); } EGLSurface CreateSurface(struct wl_egl_window *window) { PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC createPlatformWindowSurface = reinterpret_cast( eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT")); return createPlatformWindowSurface(m_egl_display, m_config, window, NULL); } void SurfaceSetContext(const EGLSurface &surface, const EGLContext &context) { if (!eglMakeCurrent(m_egl_display, surface, surface, context)) { fprintf(stderr, "ERROR: could not change current EGL context\n"); fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); exit(1); } } void SwapBuffers(const EGLSurface &surface) { eglSwapBuffers(m_egl_display, surface); } private: Renderer() { PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = reinterpret_cast( eglGetProcAddress("eglGetPlatformDisplayEXT")); m_egl_display = getPlatformDisplay( EGL_PLATFORM_WAYLAND_KHR, AppState::GetInstance()->m_display, NULL); if (m_egl_display == NULL) { fprintf(stderr, "ERROR: could not get platform display\n"); fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); exit(1); } if (!eglInitialize(m_egl_display, NULL, NULL)) { fprintf(stderr, "ERROR: could not initialize EGL\n"); fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); exit(1); } EGLint config_attribs[] = {EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE}; EGLint num_configs; if (!eglChooseConfig(m_egl_display, config_attribs, &m_config, 1, &num_configs)) { fprintf(stderr, "ERROR: could not choose EGL config\n"); fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); exit(1); } } ~Renderer() { // After all windows are destroyed: eglTerminate(m_egl_display); } private: static Renderer *s_instance; EGLDisplay m_egl_display; EGLConfig m_config; }; Renderer *Renderer::s_instance = nullptr; class Window { private: static void handle_frame_callback(void *data, struct wl_callback *cb, uint32_t time) { auto window = reinterpret_cast(data); if (!window->m_runnning) return; // auto delta_time = time - window->m_last_time; // printf("INFO: frame callback called\n"); // printf("INFO: time: {%u}\n", time); // printf("INFO: last_time: {%u}\n", window->m_last_time); // printf("INFO: delta_time: {%u}\n", delta_time); // printf("INFO: fps: {%u}\n", 1000 / delta_time); window->m_last_time = time; wl_callback_destroy(cb); auto frame_callback = wl_surface_frame(window->m_wsurface); window->m_frame_listener.done = handle_frame_callback; wl_callback_add_listener(frame_callback, &window->m_frame_listener, window); GLint angle_loc = glGetUniformLocation(window->m_program, "angle"); static float angle = 0.0f; angle += 0.02f; glClear(GL_COLOR_BUFFER_BIT); glUniform1f(angle_loc, angle); glDrawArrays(GL_TRIANGLES, 0, 3); Renderer::GetInstance()->SwapBuffers(window->m_egl_surface); } static void xsurface_handle_configure(void *data, struct xdg_surface *surface, uint32_t serial) { auto window = reinterpret_cast(data); xdg_surface_ack_configure(surface, serial); auto frame_callback = wl_surface_frame(window->m_wsurface); printf("frame cb: %p\n", frame_callback); window->m_frame_listener.done = handle_frame_callback; int cb_res = wl_callback_add_listener(frame_callback, &window->m_frame_listener, window); printf("mount callback listener: %d\n", cb_res); glClear(GL_COLOR_BUFFER_BIT); Renderer::GetInstance()->SwapBuffers(window->m_egl_surface); } static void xtoplevel_handle_configure(void *data, struct xdg_toplevel *toplevel, int32_t width, int32_t height, struct wl_array *states) { UNUSED(toplevel); auto window = reinterpret_cast(data); printf("[DEBUG] received toplevel configure event\n"); printf("[DEBUG] width = %d, height = %d\n", width, height); printf("[DEBUG] %zu states\n", states->size); wl_egl_window_resize(window->m_egl_window, width, height, 0, 0); glViewport(0, 0, width, height); xdg_surface_set_window_geometry(window->m_xsurface, 0, 0, width, height); window->m_width = width; window->m_height = height; } static void xtoplevel_handle_close(void *data, struct xdg_toplevel *toplevel) { auto window = reinterpret_cast(data); UNUSED(toplevel); printf("[DEBUG] window close request received\n"); window->m_runnning = false; glDeleteProgram(window->m_program); Renderer::GetInstance()->DestroyWindow(window->m_egl_surface, window->m_egl_window); xdg_toplevel_destroy(window->m_toplevel); xdg_surface_destroy(window->m_xsurface); wl_surface_destroy(window->m_wsurface); // if (window->m_program) { // eglMakeCurrent(renderer_display, m_egl_surface, m_egl_surface, m_egl_context); // glDeleteProgram(m_program); // glDeleteBuffers(1, &m_vbo); // if used // eglMakeCurrent(renderer_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); // m_program = 0; // } Renderer::GetInstance()->DestroyContext(window->m_egl_context); } static void xtoplevel_handle_configure_bounds(void *data, struct xdg_toplevel *toplevel, int32_t width, int32_t height) { UNUSED(data); UNUSED(toplevel); printf("[DEBUG] window configure bounds, width = %d, height = %d\n", width, height); } static void xtoplevel_handle_wm_capabilities(void *data, struct xdg_toplevel *toplevel, struct wl_array *capabilities) { UNUSED(data); UNUSED(toplevel); UNUSED(capabilities); printf("[DEBUG] window wm_capabilities event received\n"); } public: Window(size_t width, size_t height) : m_frame_listener({0}), m_last_time(0), m_width(width), m_height(height) { m_wsurface = wl_compositor_create_surface(AppState::GetInstance()->m_compositor); if (m_wsurface == NULL) { fprintf(stderr, "ERROR: could not connect create a surface\n"); exit(1); } m_egl_window = wl_egl_window_create(m_wsurface, width, height); if (m_egl_window == NULL) { fprintf(stderr, "ERROR: could not create wl_egl_window\n"); exit(1); } m_egl_surface = Renderer::GetInstance()->CreateSurface(m_egl_window); if (m_egl_surface == NULL) { fprintf(stderr, "ERROR: could not create EGL window surface\n"); fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); exit(1); } m_egl_context = Renderer::GetInstance()->CreateContext(); if (m_egl_context == NULL) { fprintf(stderr, "ERROR: could not create EGL context\n"); fprintf(stderr, "EGL error: 0x%x\n", eglGetError()); exit(1); } Renderer::GetInstance()->SurfaceSetContext(m_egl_surface, m_egl_context); const char *vs_src = "attribute vec2 pos;\n" "uniform float angle;\n" "varying vec2 vPos;\n" "void main() {\n" " float c = cos(angle);\n" " float s = sin(angle);\n" " mat2 rot = mat2(c, -s, s, c);\n" " gl_Position = vec4(rot * pos, 0.0, 1.0);\n" " vPos = rot * pos;\n" "}\n"; const char *fs_src = "precision mediump float;\n" "varying vec2 vPos;\n" "void main() {\n" " gl_FragColor = vec4(vPos, 0.2, 1.0);\n" "}\n"; m_program = create_program(vs_src, fs_src); glUseProgram(m_program); GLint pos_loc = glGetAttribLocation(m_program, "pos"); // GLint angle_loc = glGetUniformLocation(app_state->program, "angle"); float *vertices = new float[6]{0.0f, 0.6f, -0.6f, -0.6f, 0.6f, -0.6f}; glEnableVertexAttribArray(pos_loc); glVertexAttribPointer(pos_loc, 2, GL_FLOAT, GL_FALSE, 0, vertices); glViewport(0, 0, width, height); glClearColor(0.2f, 0.4f, 0.8f, 1.0f); m_xsurface = xdg_wm_base_get_xdg_surface(AppState::GetInstance()->m_wm_base, m_wsurface); if (m_xsurface == NULL) { fprintf(stderr, "ERROR: could not get an xdg surface\n"); exit(1); } m_toplevel = xdg_surface_get_toplevel(m_xsurface); if (m_toplevel == NULL) { fprintf(stderr, "ERROR: could not get an xdg toplevel\n"); exit(1); } m_xsurface_listener.configure = xsurface_handle_configure; xdg_surface_add_listener(m_xsurface, &m_xsurface_listener, this); m_toplevel_listener.configure = xtoplevel_handle_configure; m_toplevel_listener.configure_bounds = xtoplevel_handle_configure_bounds; m_toplevel_listener.close = xtoplevel_handle_close; m_toplevel_listener.wm_capabilities = xtoplevel_handle_wm_capabilities; xdg_toplevel_add_listener(m_toplevel, &m_toplevel_listener, this); wl_surface_commit(m_wsurface); m_runnning = true; } ~Window() {} Window(const Window &) = delete; Window(Window &&) = delete; public: bool Running() { return m_runnning && wl_display_dispatch(AppState::GetInstance()->m_display) != -1; } private: EGLSurface m_egl_surface; EGLContext m_egl_context; GLuint m_program; struct wl_egl_window *m_egl_window; struct wl_surface *m_wsurface; struct xdg_surface *m_xsurface; struct xdg_toplevel *m_toplevel; struct wl_callback_listener m_frame_listener; struct xdg_surface_listener m_xsurface_listener; struct xdg_toplevel_listener m_toplevel_listener; private: // app logic uint32_t m_last_time; size_t m_width; size_t m_height; bool m_runnning; }; #endif // H_WINDOW_