feat: on frame listener
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@@ -1,6 +1,8 @@
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#include <stdio.h>
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#include <wayland-client-core.h>
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#include "state/wayland.h"
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#include "window.h"
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#include "window/wayland.h"
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#include "renderer.h"
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@@ -88,19 +90,24 @@ WaylandWindowImpl::WaylandWindowImpl(size_t width, size_t height)
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m_toplevel_listener.close = xtoplevel_handle_close;
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m_toplevel_listener.wm_capabilities = xtoplevel_handle_wm_capabilities;
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xdg_toplevel_add_listener(m_toplevel, &m_toplevel_listener, this);
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wl_surface_commit(m_wsurface);
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m_running = true;
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}
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WaylandWindowImpl::~WaylandWindowImpl() { m_running = false; }
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bool WaylandWindowImpl::Dispatch() {
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return m_running &&
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wl_display_dispatch(WaylandState::GetInstance()->m_display) != -1;
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void WaylandWindowImpl::OnFrame(IFrameListener fn) {
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m_on_frame = fn;
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}
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bool WaylandWindowImpl::Dispatch() {
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wl_surface_commit(m_wsurface);
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m_running = true;
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auto display = WaylandState::GetInstance()->m_display;
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// wl_display_dispatch_pending(display);
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return wl_display_dispatch(display) != -1; }
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size_t WaylandWindowImpl::GetWidth() const {
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return m_width;
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}
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@@ -125,6 +132,8 @@ void WaylandWindowImpl::handle_frame_callback(void *data,
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wl_callback_add_listener(frame_callback, &window->m_frame_listener, window);
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if (window->m_on_frame) window->m_on_frame();
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GLint angle_loc = glGetUniformLocation(window->m_program, "angle");
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static float angle = 0.0f;
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