fix: use correct event

This commit is contained in:
2026-04-19 22:01:24 +02:00
parent 1d1a0077fe
commit 4de2782312

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@@ -264,7 +264,7 @@ extern "C" int APP_MAIN(int argc, char **argv) {
if (event.type == SDL_EVENT_MOUSE_MOTION) {
player.y = clamp(event.motion.y - PLATE_HEIGHT / 2, 0, SCREEN_HEIGHT - PLATE_HEIGHT);
} else if (event.type == SDL_EVENT_FINGER_MOTION) {
player.y = clamp(player.y + (event.motion.y * SCREEN_HEIGHT) - PLATE_HEIGHT / 2, 0, SCREEN_HEIGHT - PLATE_HEIGHT);
player.y = clamp((event.tfinger.y * SCREEN_HEIGHT) - PLATE_HEIGHT / 2, 0, SCREEN_HEIGHT - PLATE_HEIGHT);
}
}
if (paused && event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_SPACE) {