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coding-game/engine/include/engine/components/transform.h
2025-10-16 19:43:51 +02:00

12 lines
214 B
C

#ifndef COMPONENTS_TRANSFORM_H_
#define COMPONENTS_TRANSFORM_H_
#include <glm/glm.hpp>
struct transform {
glm::vec3 position;
glm::vec3 rotation;
glm::vec3 scale;
};
#endif // COMPONENTS_TRANSFORM_H_