Files
coding-game/include/renderer/texture.h

18 lines
326 B
C++

#ifndef TEXTURE_H_
#define TEXTURE_H_
#include <string>
#include <memory>
class Texture {
private:
unsigned int m_id;
private:
public:
Texture() {}
static std::unique_ptr<Texture> LoadFile(const std::string& filename);
public:
inline const unsigned int GetID() const { return m_id; }
};
#endif // TEXTURE_H_