Files
coding-game/include/ecs/entity.h

18 lines
311 B
C++

#ifndef ECS_ENTITY_H_
#define ECS_ENTITY_H_
#include "ecs/components/transform.h"
#include "ecs/components/mesh.h"
namespace ecs {
class Entity {
public:
Transform transform;
Mesh mesh;
Entity(Mesh m) : mesh(m) {}
~Entity() = default;
};
}
#endif // ECS_ENTITY_H_