18 lines
311 B
C++
18 lines
311 B
C++
#ifndef ECS_ENTITY_H_
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#define ECS_ENTITY_H_
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#include "ecs/components/transform.h"
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#include "ecs/components/mesh.h"
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namespace ecs {
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class Entity {
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public:
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Transform transform;
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Mesh mesh;
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Entity(Mesh m) : mesh(m) {}
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~Entity() = default;
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};
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}
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#endif // ECS_ENTITY_H_
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