12 lines
214 B
C
12 lines
214 B
C
#ifndef COMPONENTS_TRANSFORM_H_
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#define COMPONENTS_TRANSFORM_H_
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#include <glm/glm.hpp>
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struct transform {
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glm::vec3 position;
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glm::vec3 rotation;
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glm::vec3 scale;
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};
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#endif // COMPONENTS_TRANSFORM_H_
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