51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef WINDOW_H_
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#define WINDOW_H_
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#include <SDL3/SDL.h>
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#include <memory>
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#include "engine/window/event.h"
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#define ENGINE_GL_MAJOR_VERSION 4
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#define ENGINE_GL_MINOR_VERSION 6
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#define ENGINE_GL_MULTISAMPLE_BUFFERS 1
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#define ENGINE_GL_MULTISAMPLE_SAMPLES 8
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#define DEFAULT_WIDTH 1024
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#define DEFAULT_HEIGHT 768
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class Window : public EventDispatcher {
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friend class Engine;
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private:
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Window();
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Window(const char* title, int width, int height);
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~Window();
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struct WindowDeleter {
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void operator()(Window* w) const { delete w; };
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};
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public:
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static std::shared_ptr<Window> GetInstance();
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Window(Window&& window) noexcept;
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Window& operator=(Window&& window) noexcept;
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Window(const Window& window) noexcept = delete;
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Window& operator=(const Window& window) noexcept = delete;
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public:
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[[nodiscard]] static inline int GetWidth() { return Window::GetInstance()->m_width; }
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[[nodiscard]] static inline int GetHeight() { return Window::GetInstance()->m_height; }
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private:
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void ProcessEvents();
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void SwapBuffers() const;
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void Destroy() const;
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private:
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static std::shared_ptr<Window> s_instance;
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SDL_Window *m_handle;
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SDL_GLContext m_context;
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int m_width;
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int m_height;
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};
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#endif //WINDOW_H_
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