Files
coding-game/engine/include/engine/renderer/debug.h

18 lines
384 B
C++

#ifndef RENDERER_DEBUG_
#define RENDERER_DEBUG_
#include <GL/glew.h>
namespace Core {
void MessageCallback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam);
}
#endif // RENDERER_DEBUG_