Files
coding-game/include/renderer/texture.h

17 lines
328 B
C++

#ifndef TEXTURE_H_
#define TEXTURE_H_
#include <string>
#include <memory>
class Texture {
public:
Texture() : m_id(0) {}
static std::unique_ptr<Texture> LoadFile(const std::string& filename);
public:
[[nodiscard]] unsigned int GetID() const { return m_id; }
private:
unsigned int m_id;
};
#endif // TEXTURE_H_