#ifndef RENDERER_H_ #define RENDERER_H_ #include #include #include "renderer/shader.h" // TODO: make static or singleton class Renderer { public: Renderer(); void Render(entt::registry& registry); void OnWindowResized(int w, int h); private: Shader m_shader; glm::mat4 m_model; glm::mat4 m_proj; glm::mat4 m_view; }; #endif // RENDERER_H_