# Project Description This is a basic future game engine for OpenGL 3D rendered games ## Building on Windows In order to configure and run project on windows platform accomplish several steps. ### Configuring ```console cmake -S . -B build -G "Visual Studio 17 2022" -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release ``` ### Building ```console cmake --build build --config Release ``` ### Static Linking For static linking you just need to modify the configure command as follows: ```console cmake -S . -B build -G "Visual Studio 17 2022"-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static -DCMAKE_BUILD_TYPE=Release -DENGINE_BUILD_SHARED=OFF ``` ## Multi-GPU Devices If you want to use non-primary GPU on your device when launching the game specifically on Linux you should specify additional environment variables before running. For example in my case I have a hybrid gaming laptop with 2 GPUs AMD from CPU and NVIDIA discrete. The run command in that case would look following: ```console __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia ```