#include #include "components/batch.h" unsigned int batch::LastID = 0; batch::batch() { m_id = ++LastID; } void batch::prepare(glm::mat4 *instances, unsigned int count) { if (m_instance_vbo == 0) { glGenBuffers(1, &m_instance_vbo); } glBindBuffer(GL_ARRAY_BUFFER, m_instance_vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(glm::mat4) * count, reinterpret_cast(instances), GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); }