#include "renderer/debug.h" #include void MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) { (void) source; (void) id; (void) length; (void) userParam; std::cerr << "GL CALLBACK: " << (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "") << " type = 0x" << type << ", severity = 0x" << severity << ", message = " << message << std::endl; // std::cerr << "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", // (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), // type, severity, message); }