#ifndef COMPONENT_BATCH_H_ #define COMPONENT_BATCH_H_ #include "renderer/renderer.h" // requires mesh component struct batch { friend class Renderer; public: // requires transform component struct item { unsigned int batchId; }; batch(); inline const unsigned int id() const { return m_id; } protected: static unsigned int LastID; private: unsigned int m_id; unsigned int m_instance_vbo { 0 }; private: void prepare(glm::mat4 *instances, unsigned int count); }; #endif // COMPONENT_BATCH_H_