cmake_minimum_required(VERSION 3.11) project(CodingGame LANGUAGES C CXX) include(FetchContent) FetchContent_Declare( glm GIT_REPOSITORY https://github.com/g-truc/glm.git GIT_TAG bf71a834948186f4097caa076cd2663c69a10e1e #refs/tags/1.0.1 ) FetchContent_MakeAvailable(glm) find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared) find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) # Add -ggdb to debug builds set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb") add_executable(CodingGame src/prelude.cpp src/file_manager.cpp src/shader.cpp src/block.cpp src/vertex.cpp src/texture.cpp src/model.cpp src/main.cpp) set_property(TARGET CodingGame PROPERTY CXX_STANDARD_REQUIRED 17) file(COPY src/shaders DESTINATION ${CMAKE_BINARY_DIR}/) target_include_directories(CodingGame PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/contrib) target_link_libraries(CodingGame PRIVATE SDL3::SDL3 OpenGL::GL GLEW::GLEW glm::glm)