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3 Commits
620adb20f9
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8a044cbe86
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8a044cbe86 | |||
c253fff7df | |||
97b34962f7 |
3
.gitignore
vendored
3
.gitignore
vendored
@ -1 +1,2 @@
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build/
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build/
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.idea/
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16
src/main.cpp
16
src/main.cpp
@ -55,7 +55,7 @@ int main() {
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEPTH_TEST);
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glDebugMessageCallback(MessageCallback, 0);
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glDebugMessageCallback(MessageCallback, nullptr);
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Shader simpleShader;
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simpleShader.init(
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@ -73,8 +73,8 @@ int main() {
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glm::mat4 model(1.f);
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glm::mat4 projection = glm::perspective(
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(float)M_PI_2,
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(float)screenWidth / (float)screenHeight,
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static_cast<float>(M_PI_2),
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static_cast<float>(screenWidth) / static_cast<float>(screenHeight),
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0.01f,
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100.0f
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);
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@ -85,7 +85,7 @@ int main() {
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// Object teapot = Object::LoadFile("./assets/kastrula/kastrula.obj");
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// Object bricks = Object::LoadFile("./assets/bricks/bricks.obj");
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Object lightSource = Object::LoadFile("./assets/cube.obj");
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Object target = Object::LoadFile("./assets/car/car.obj");
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Object target = Object::LoadFile("./assets/monkey.obj");
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bool paused = false;
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@ -99,7 +99,7 @@ int main() {
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bool quit = false;
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while (!quit) {
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Uint64 currentTicks = SDL_GetTicks();
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float deltaTime = (currentTicks - lastTicks) / 1000.0f; // seconds
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float deltaTime = static_cast<float>(currentTicks - lastTicks) / 1000.0f; // seconds
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lastTicks = currentTicks;
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@ -133,7 +133,7 @@ int main() {
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}
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float mouseXRel, mouseYRel;
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Uint32 mouseState = SDL_GetRelativeMouseState(&mouseXRel, &mouseYRel);
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SDL_GetRelativeMouseState(&mouseXRel, &mouseYRel);
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float sensitivity = 0.1f; // tweak as needed
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yaw += mouseXRel * sensitivity;
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@ -182,8 +182,6 @@ int main() {
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}
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}
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// std::cout << "angle = " << angle << std::endl;
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glClearColor(0x18/255.0f, 0x18/255.0f, 0x18/255.0f, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -225,7 +223,7 @@ int main() {
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Uint64 elapsed = currentTicks - startTicks;
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if (elapsed >= 1000) { // one second passed
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double fps = (double)frameCount / (elapsed / 1000.0);
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double fps = static_cast<double>(frameCount) / (static_cast<double>(elapsed) / 1000.0);
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std::cout << "FPS: " << fps << std::endl;
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frameCount = 0;
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startTicks = currentTicks;
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