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8f21c8d141
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8f21c8d141 | |||
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@ -1,29 +1,55 @@
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cmake_minimum_required(VERSION 3.11)
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cmake_minimum_required(VERSION 3.16)
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project(CodingGame LANGUAGES C CXX)
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include(FetchContent)
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# --- deps via vcpkg ---
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# (vcpkg installs decide static vs shared; no "SDL3-shared" component needed)
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find_package(SDL3 CONFIG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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FetchContent_Declare(
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glm
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GIT_REPOSITORY https://github.com/g-truc/glm.git
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GIT_TAG bf71a834948186f4097caa076cd2663c69a10e1e #refs/tags/1.0.1
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# --- exe ---
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add_executable(CodingGame
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src/prelude.cpp
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src/file_manager.cpp
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src/shader.cpp
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src/block.cpp
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src/vertex.cpp
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src/texture.cpp
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src/model.cpp
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src/main.cpp
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)
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FetchContent_MakeAvailable(glm)
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set_property(TARGET CodingGame PROPERTY CXX_STANDARD 17)
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set_property(TARGET CodingGame PROPERTY CXX_STANDARD_REQUIRED ON)
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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file(COPY ${CMAKE_SOURCE_DIR}/src/shaders DESTINATION ${CMAKE_BINARY_DIR}/)
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# Add -ggdb to debug builds
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb")
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb")
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target_include_directories(CodingGame PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/contrib
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)
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add_executable(CodingGame src/prelude.cpp src/file_manager.cpp src/shader.cpp src/block.cpp src/vertex.cpp src/texture.cpp src/model.cpp src/main.cpp)
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target_link_libraries(CodingGame PRIVATE
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glm::glm
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OpenGL::GL
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SDL3::SDL3 # vcpkg’s SDL3 target
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GLEW::GLEW
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)
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set_property(TARGET CodingGame PROPERTY CXX_STANDARD_REQUIRED 17)
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# Debug flags per toolchain
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if (MSVC)
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target_compile_options(CodingGame PRIVATE $<$<CONFIG:Debug>:/Zi>)
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target_link_options(CodingGame PRIVATE $<$<CONFIG:Debug>:/DEBUG:FULL>)
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else()
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target_compile_options(CodingGame PRIVATE $<$<CONFIG:Debug>:-ggdb>)
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endif()
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file(COPY src/shaders DESTINATION ${CMAKE_BINARY_DIR}/)
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target_include_directories(CodingGame PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/contrib)
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target_link_libraries(CodingGame PRIVATE SDL3::SDL3 OpenGL::GL GLEW::GLEW glm::glm)
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# --- copy runtime DLLs next to the exe on Windows ---
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# (CMake 3.21+)
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if (WIN32)
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add_custom_command(TARGET CodingGame POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_RUNTIME_DLLS:CodingGame> $<TARGET_FILE_DIR:CodingGame>
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COMMAND_EXPAND_LISTS)
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endif()
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25
WINDOWS.md
Normal file
25
WINDOWS.md
Normal file
@ -0,0 +1,25 @@
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# Setup VCPKG
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```console
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git clone https://github.com/microsoft/vcpkg C:\vcpkg
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C:\vcpkg\bootstrap-vcpkg.bat
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# install deps for 64-bit Windows
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C:\vcpkg\vcpkg install sdl3 glew glm --triplet x64-windows
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```
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# Configure
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```console
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cmake -S . -B build `
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-G "Visual Studio 17 2022" -A x64 `
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-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake `
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-DVCPKG_TARGET_TRIPLET=x64-windows `
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-DCMAKE_BUILD_TYPE=Debug
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```
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# Build
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```console
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cmake --build build --config Debug
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```
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@ -1,6 +1,6 @@
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#ifndef PRELUDE_H_
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#define PRELUDE_H_
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#define GLEW_STATIC
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// #define GLEW_STATIC
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#include <GL/glew.h>
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#include "SDL3/SDL.h"
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@ -1,4 +1,6 @@
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#include <iostream>
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <vector>
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#include <glm/glm.hpp>
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#include <glm/ext/quaternion_geometric.hpp>
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@ -215,7 +215,7 @@ Object Object::LoadFile(const std::string& filename) {
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iss >> mtlFile;
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std::filesystem::path fullPath = filename;
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std::filesystem::path mtlPath = fullPath.replace_filename(mtlFile);
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obj.LoadMaterials(mtlPath);
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obj.LoadMaterials(mtlPath.u8string());
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std::cout << "loaded mtl at '" << mtlPath << "' with "
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<< obj.m_materials.size() << " materials" << std::endl;
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break;
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@ -6,7 +6,7 @@
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#include <errno.h>
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#include "prelude.h"
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#define GLEW_STATIC
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// #define GLEW_STATIC
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#include <GL/glew.h>
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#define SCREEN_WIDTH 1024
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