feat: windows run
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@ -31,6 +31,7 @@ elseif (MSVC) # vcpkg
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW CONFIG REQUIRED)
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find_package(GLEW CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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find_package(EnTT CONFIG REQUIRED)
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endif()
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endif()
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add_executable(CodingGame
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add_executable(CodingGame
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@ -1,7 +1,11 @@
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#include <iostream>
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#include <iostream>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#ifdef WIN32
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#include <corecrt_math_defines.h>
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#endif
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include "renderer/renderer.h"
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#include "renderer/renderer.h"
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