feat: finalize directional light shadows
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@ -44,9 +44,14 @@ public:
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Object* targetObj = Object::LoadFile("./assets/wizard/wizard.obj");
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const auto targetEntity = m_registry.create();
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m_registry.emplace<transform>(targetEntity, glm::vec3(0.f, 0.5f, 0.f));
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m_registry.emplace<transform>(targetEntity, glm::vec3(0.f, 0.0f, 0.f));
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m_registry.emplace<mesh>(targetEntity, std::unique_ptr<Object>(targetObj));
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Object* cubeObj = Object::LoadFile("./assets/cube.obj");
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const auto cubeEntity = m_registry.create();
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m_registry.emplace<transform>(cubeEntity, glm::vec3(-1.5f, 0.4f, 0.f));
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m_registry.emplace<mesh>(cubeEntity, std::unique_ptr<Object>(cubeObj));
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Object* floorObj = Object::LoadFile("./assets/plane.obj");
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const auto floorEntt = m_registry.create();
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m_registry.emplace<transform>(floorEntt, glm::vec3(0.f));
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