feat: finalize directional light shadows
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@ -16,16 +16,13 @@ public:
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void OnWindowResized(int w, int h);
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private:
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void ApplyLights(entt::registry& registry);
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void UpdateView(entt::registry& registry);
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void RenderScene(entt::registry& registry);
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void SwitchShader(Shader* newShader);
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void ApplyLights(entt::registry& registry, Shader &shader);
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void UpdateView(entt::registry& registry, Shader &shader);
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void RenderScene(entt::registry& registry, Shader &shader);
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private:
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Shader m_shader;
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Shader m_depthShader;
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Shader* m_currentShader;
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unsigned int m_depth_fbo;
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unsigned int m_depthMap;
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