feat: refactor code + optimizations for obj file parsing

This commit is contained in:
2025-10-01 17:55:29 +02:00
parent 2b0494a23d
commit fc91f6662e
10 changed files with 510 additions and 235 deletions

View File

@ -26,7 +26,6 @@ std::unique_ptr<Texture> Texture::LoadFile(const std::string& filename) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// TODO: automatically detect values for this function
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);