feat: refactoring
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@ -8,6 +8,8 @@
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#include "engine/renderer/debug.h"
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namespace Engine {
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std::shared_ptr<Window> Window::s_instance = nullptr;
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Window::Window(const char* title, int width, int height) {
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@ -100,12 +102,10 @@ void Window::ProcessEvents() {
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switch (event.type) {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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Dispatch(WindowCloseEvent());
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EmitEvent(WindowCloseEvent{});
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.scancode == SDL_SCANCODE_ESCAPE) {
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Dispatch(WindowCloseEvent());
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EmitEvent(WindowCloseEvent{});
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}
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if (event.key.scancode == SDL_SCANCODE_F11) {
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@ -125,7 +125,6 @@ void Window::ProcessEvents() {
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width,
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height);
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auto event = WindowResizeEvent(static_cast<unsigned int>(m_width), static_cast<unsigned int>(m_height));
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Dispatch(event);
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EmitEvent(event);
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SDL_SetWindowRelativeMouseMode(m_handle, true);
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SDL_Rect boundaries = {0, 0, m_width, m_height};
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@ -152,3 +151,4 @@ void Window::Destroy() const {
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SDL_DestroyWindow(m_handle);
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}
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}
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