feat: refactoring
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@ -12,6 +12,8 @@
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#define DEFAULT_MATERIAL_NAME "default"
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namespace Engine {
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// ObjElement toElement(const std::string &s) {
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// if (s == "#") return ObjElement::OHASH;
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// if (s == "mtllib") return ObjElement::MTLLIB;
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@ -509,4 +511,4 @@ void Object::Render(Shader& shader, unsigned int count)
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}
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}
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}
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