feat: refactoring
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@ -2,6 +2,8 @@
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#include "engine/renderer/mesh.h"
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namespace Engine {
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Mesh::Mesh() {
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m_vao = 0;
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m_vbo = 0;
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@ -57,4 +59,6 @@ void Mesh::Render(unsigned int count)
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glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(m_indexBuffer.size()), GL_UNSIGNED_INT, 0);
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}
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Unbind();
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}
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}
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}
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