feat: instance + array buffer
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@ -13,11 +13,11 @@ namespace OpenGL {
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Unbind();
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}
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void Buffer::Bind() {
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void Buffer::Bind() const {
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glBindBuffer(m_target, m_buffer);
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}
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void Buffer::Unbind() {
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void Buffer::Unbind() const {
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glBindBuffer(m_target, 0);
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}
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@ -33,13 +33,13 @@ namespace OpenGL {
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Unbind();
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}
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void Buffer::BindBuffer(unsigned int index) {
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void Buffer::BindBuffer(unsigned int index) const {
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Bind();
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glBindBufferBase(m_target, index, m_buffer);
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Unbind();
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}
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void Buffer::BindBufferRanged(unsigned int index, size_t offset, size_t size) {
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void Buffer::BindBufferRanged(unsigned int index, size_t offset, size_t size) const {
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Bind();
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glBindBufferRange(m_target, index, m_buffer, offset, size);
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Unbind();
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@ -55,11 +55,17 @@ namespace OpenGL {
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BindBuffer(m_uniformBinding);
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}
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void UniformBuffer::ConfigureShader(Shader& shader, const char* uniformName) {
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void UniformBuffer::ConfigureShader(Shader& shader, const char* uniformName) const {
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auto uniformIndex = glGetUniformBlockIndex(shader.GetID(), uniformName);
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glUniformBlockBinding(shader.GetID(), uniformIndex, m_uniformBinding);
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}
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ArrayBuffer::ArrayBuffer(BufferUsage usage)
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: Buffer(GL_ARRAY_BUFFER, usage) {}
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InstanceBuffer::InstanceBuffer(BufferUsage usage)
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: ArrayBuffer(usage) {}
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} // namespace OpenGL
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} // namespace Core
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