feat: prepare for major update

This commit is contained in:
2025-10-22 06:46:18 +02:00
parent ecba8247bf
commit ce0904ebec
4 changed files with 10 additions and 10 deletions

View File

@ -12,19 +12,11 @@ set(SOURCES
src/renderer/mesh.cpp src/renderer/mesh.cpp
src/renderer/shader.cpp src/renderer/shader.cpp
src/renderer/texture.cpp src/renderer/texture.cpp
src/renderer/wavefront.cpp
src/renderer/core.cpp src/renderer/core.cpp
src/renderer/renderer.cpp src/renderer/renderer.cpp
src/renderer/wavefront.cpp
# src/main.cpp
) )
#if (ENGINE_BUILD_SHARED)
# add_library(${ENGINE_TARGET} SHARED ${SOURCES})
#else()
# add_library(${ENGINE_TARGET} STATIC ${SOURCES})
#endif()
if(ENGINE_BUILD_SHARED) if(ENGINE_BUILD_SHARED)
add_library(${ENGINE_TARGET} SHARED ${SOURCES}) add_library(${ENGINE_TARGET} SHARED ${SOURCES})
if(WIN32) if(WIN32)

View File

@ -0,0 +1,8 @@
#pragma once
#include "components/batch.h"
#include "components/transform.h"
#include "components/camera.h"
#include "components/mesh.h"
#include "components/rotate.h"
#include "components/light.h"

View File

@ -20,7 +20,7 @@
#include "engine/components/rotate.h" #include "engine/components/rotate.h"
#include "engine/components/batch.h" #include "engine/components/batch.h"
#include "engine/engine.h" #include "engine/api.h"
class Game : public IApplication { class Game : public IApplication {
public: public: